Melee combat: Difference between revisions
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(→Number of Attacks: offhand weapons can strike multiple times with high enough attack chance) |
m (→Number of Attacks: forgot to put in the 110% number) |
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A [[Bilge Sphincter]] has a static 15% chance to attack. | A [[Bilge Sphincter]] has a static 15% chance to attack. | ||
If an offhand weapon should ever have over a 100% chance to attack, it is guaranteed to attack once for each 100% and may also make an additional attack based on how much is left over. For instance, a character with [[Offhand Strikes]], [[Ambidexterity]], and [[Jab]] who is offhand wielding a short blade will | If an offhand weapon should ever have over a 100% chance to attack, it is guaranteed to attack once for each 100% and may also make an additional attack based on how much is left over. For instance, a character with [[Offhand Strikes]], [[Ambidexterity]], and [[Jab]] who is offhand wielding a short blade will have a 110% chance to attack with it. This guarantees one attack, and there is an additional 10% chance to immediately attack again.{{Code Reference | class = Combat | method = FireEvent | case = "PerformMeleeAttack"}} This bonus does not apply to primary weapons, which always attack exactly once. | ||
== Hit Roll == | == Hit Roll == |