Melee combat: Difference between revisions

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(→‎Number of Attacks: offhand weapons can strike multiple times with high enough attack chance)
m (→‎Number of Attacks: forgot to put in the 110% number)
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A [[Bilge Sphincter]] has a static 15% chance to attack.
A [[Bilge Sphincter]] has a static 15% chance to attack.


If an offhand weapon should ever have over a 100% chance to attack, it is guaranteed to attack once for each 100% and may also make an additional attack based on how much is left over. For instance, a character with [[Offhand Strikes]], [[Ambidexterity]], and [[Jab]] who is offhand wielding a short blade will be guaranteed to attack with it once, and have an additional 10% chance to immediately attack again with it.{{Code Reference | class = Combat | method = FireEvent | case = "PerformMeleeAttack"}} This bonus does not apply to primary weapons, which always attack exactly once.
If an offhand weapon should ever have over a 100% chance to attack, it is guaranteed to attack once for each 100% and may also make an additional attack based on how much is left over. For instance, a character with [[Offhand Strikes]], [[Ambidexterity]], and [[Jab]] who is offhand wielding a short blade will have a 110% chance to attack with it. This guarantees one attack, and there is an additional 10% chance to immediately attack again.{{Code Reference | class = Combat | method = FireEvent | case = "PerformMeleeAttack"}} This bonus does not apply to primary weapons, which always attack exactly once.


== Hit Roll ==
== Hit Roll ==