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{{Version History Nav}} | {{Version History Nav}} | ||
== 2023 == | == 2023 == | ||
=== 204.106/205.65 beta === | |||
[https://freeholdgames.itch.io/cavesofqud/devlog/610379/feature-friday-september-22-2023 Released September 22, 2023.] | |||
==== 204.106 ==== | |||
* You can no longer deploy wire strands on the world map. | |||
* You can no longer deploy wire strands that are rusted or broken. | |||
* Creatures can now only vomit once every three turns. | |||
* Creatures in stasis can no longer be dismembered or decapitated. | |||
* Learning Kickback now enables NPCs to fire missile weapons at point-blank range if they did not previously do so. | |||
* Neelahind now knows how to use the shield she carries. | |||
* The cragmensch and glittermensch capacity to extract boulders from their own bodies is no longer visible via techscanning. | |||
* Chiral rings equipped by someone in stasis no longer dismember adjacent creatures. | |||
* Autoexplore now chats with sparking baetyls that you have not yet spoken to. | |||
* Pathfinding now goes to slightly more effort to avoid being next to pits. | |||
* When unlocking a door with a security card that is in a stack, the stack count is no longer displayed. | |||
* Creatures can no longer start flying while overburdened or while engulfing another creature. | |||
* Engulfing now forces both the engulfer and engulfee to land if they were flying. | |||
* Fixed a bug that caused NPCs who equipped a piece of armor in place of a worse piece of armor then become enthusiastic to equip the worse piece of armor as an improvised weapon. | |||
* Fixed a bug that made trading for very low value items free. | |||
* Fixed a bug that made being submerged prevent beginning to swim or wade. | |||
* [modding] Updated Harmony to version 2.2.2. | |||
==== 205.65 beta ==== | |||
* Fixed a bug that prevented 'find a relic' dynamic quests to stop working if you swapped bodies. | |||
* Fixed a bug that prevented 'find a relic' dynamic quests from immediately completing the find step if you currently posess the relic when you get the quest. | |||
* Fixed a bug that prevented 'find a specific item' dynamic quests to stop working if you swapped bodies. | |||
* Fixed a bug that prevented 'interact with a specific item' dynamic quests to stop working if you swapped bodies. | |||
* Fixed a bug that caused the first step for site-finding dynamic quests to not complete if you found the site before you acquired the quest. | |||
* Fixed a bug that caused Temporal Fugue to have no cooldown. | |||
* [modding] Improved the map editor UI. | |||
* [modding] Fixed a bug in the map editor that caused dragging the map to be scaled improperly. | |||
* [modding] Systems now support PlayerEquipped, PlayerActivating, and PlayerObjectAddedToInventory. | |||
* [modding] GameSystems.FireEvent now supports all events fired on the player | |||
* [modding] There is a new GameSystems class which provides public static helpers for raising an event on all game systems. | |||
=== 204.104/205.63 beta === | === 204.104/205.63 beta === | ||
[https://freeholdgames.itch.io/cavesofqud/devlog/589769/feature-friday-september-15-2023-fixed-a-bug-that-made-throwing-reveal-the-identified-appearance-of-unidentified-artifacts Released September 15, 2023.] | [https://freeholdgames.itch.io/cavesofqud/devlog/589769/feature-friday-september-15-2023-fixed-a-bug-that-made-throwing-reveal-the-identified-appearance-of-unidentified-artifacts Released September 15, 2023.] |