Jacked: Difference between revisions

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(note restrictions)
(update)
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{{As Of Patch|2.0.200.85}}
{{As Of Patch|2.0.200.85}}
{{Mod
{{Mod
| title     = {{qud shader|c|jacked}}
| title       = {{qud shader|c|jacked}}
| type       = Electronics
| type         = Electronics
| id         = ModJacked
| id           = ModJacked
| rarity     = R
| rarity       = R
| tinkerable = yes
| tinkerable   = yes
| tinkertier = 4
| canautotinker = no
| nativetier = 4
| tinkertier   = 4
| value     = 1.3
| nativetier   = 4
| difficulty = 1
| value       = 1.3
| desc       = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power.
| difficulty   = 1
| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby)
| desc         = Jacked: When equipped by a robot or cyborg with onboard power systems or access to grid power, this item can draw power.
| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location (i.e. Floating Nearby)
}}
}}
{{Stub}}
{{Stub}}
{{Mod Navbox}}
{{Mod Navbox}}