A Call to Arms: Difference between revisions
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{{Spoiler}} {{stub}}{{Quest|lv=20}} | {{Spoiler}} {{stub}} {{Quest|lv=20}} | ||
[[Ereshkigal]] has detected an imminent attack by the [[Putus Templar]] on {{favilink|Grit Gate}}. | |||
==Journal== | ==Journal== | ||
{{Quest step|title=Optional: Prepare Defenses|subtask=Power laser emplacements, power force | {{Quest step|title=Optional: Prepare Defenses|subtask=Power {{favilink|Chain laser emplacement|&Blaser emplacements}}, power {{favilink|force projector|plural}}, overclock {{favilink|chromeling|plural}}, and activate {{favilink|Rodanis Y}} in preparation for the Putus Templar attack. | ||
{{Quest step|title=Defend Grit Gate|subtask=Defend Grit Gate from its assailants.}} | }} | ||
{{Quest step|title=Defend Grit Gate|subtask=Defend Grit Gate from its assailants. | |||
Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=HandleEvent}}}} | |||
==Rewards== | ==Rewards== | ||
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==Accomplishment== | ==Accomplishment== | ||
{{Qud quote|You valiantly defended Grit Gate from an attack by the Putus Templar.}} | {{Qud quote|You valiantly defended Grit Gate from an attack by the Putus Templar.}} | ||
==Notes== | |||
{{As of patch inline|2.0.201.71}} | |||
*The game will attempt to spawn two parties{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=HandleEvent}}, drawing in part from a generic table consisting of a {{favilink|Banner-Knight Templar}}, a {{favilink|Knight Templar}}, a {{favilink|Phylactery squire}}, a {{favilink|Newfather}}, and a {{favilink|Gunner-Knight Templar}}. The first party should consist of one {{favilink|Knight Commander of the Holy Temple}}, one randomly-chosen {{favilink|Banner-Knight Templar}}, {{favilink|Knight Templar}}, or {{favilink|Gunner-Knight Templar}}, and a mix of six randomly-chosen {{favilink|Gunner-Knight Templar|plural}} and {{favilink|Knight Templar|plural}} (with a 15% chance each to choose from the aforementioned generic table instead). The second party rolls for members three times, each time with an 80% chance to pick one entry from the generic table and a 20% chance of picking four {{favilink|templar squire|plural}}.<ref><code>PopulationTables.xml</code>, populations <code>Templar War Party Major</code> and <code>Templar War Party Minor</code></ref> | |||
*The Putus Templar will sometimes spawn in conjunction with a localized [[EMP]] pulse,{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=spawnParties}} making relying too heavily on the {{favilink|force projector|plural}} risky. | |||
{{References|2.0.201.71}} | |||
{{Quest Navbox}} | {{Quest Navbox}} | ||
[[Category:Quests]][[Category:Main Questline]] | [[Category:Quests]][[Category:Main Questline]] |