Maghammer: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.200.2}} | |||
{{Item | {{Item | ||
| title = {{Qud text|&cmag&Cha&Ymm&Wer}} | | title = {{Qud text|&cmag&Cha&Ymm&Wer}} | ||
Line 6: | Line 8: | ||
| vibro = no | | vibro = no | ||
| damage = 6d2 | | damage = 6d2 | ||
| weight = 20 | | weight = 20 | ||
| commerce = 520 | | commerce = 520 | ||
| weaponskill = {{SkillID to name|Cudgel}} | |||
| chargeused = 10 | |||
| id = Maghammer | |||
| complexity = 3 | | complexity = 3 | ||
| tier = 5 | | tier = 5 | ||
Line 14: | Line 18: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &C | | colorstr = &C | ||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | |||
| extra = {{Extra info|twohanded = yes | metal = yes }} | |||
| inheritingfrom = Cudgel5th | | inheritingfrom = Cudgel5th | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Maghammer}} | | dynamictable = {{Dynamic object|MeleeWeapons|Maghammer}} | ||
| desc = Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets. | | desc = Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets. | ||
Latches onto metal objects for 8-12 rounds. | Latches onto metal objects for 8-12 rounds. | ||
| categories = Cudgels | |||
}} | }} | ||
<!-- END QBE -->The {{name}} is an artifact that, on hit, will [[latched onto|latch onto]] metal creatures or a creature wearing [[Metal]] equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength [[save]] of 20. While [[latched onto|latched on]], each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the {{name}}.<ref><code>XRL.World.Parts.LatchesOn</code></ref> | |||
The {{name}} is an artifact that, on hit, will [[latched onto|latch onto]] metal creatures or a creature wearing [[Metal]] equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength [[save]] of 20. While [[latched onto|latched on]], each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the {{name}}.<ref><code>XRL.World.Parts.LatchesOn</code></ref> | |||
The {{name}} can be [[tinker II|tinkered]] with a randomized bit ({{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}) and {{bits|345}}. | The {{name}} can be [[tinker II|tinkered]] with a randomized bit ({{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}) and {{bits|345}}. | ||
==References== | ==References== | ||
<references/> | <references/> |