Baetyl: Difference between revisions

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A {{name}} is an object belonging to the [[baetyls]] faction. The only baetyl that can be encountered other than {{favilink|sparking baetyl|plural}} is a [[#Bethesda Susa Baetyl|unique variant]] found in {{favilink|Bethesda Susa}}.{{File Ref|file=TempleOfTheRock|type=.rpm}}
A {{name}} is an object belonging to the [[baetyls]] faction. The only baetyl that can be encountered other than {{favilink|sparking baetyl|plural}} is a [[#Bethesda Susa Baetyl|unique variant]] found in {{favilink|Bethesda Susa}}.{{File Ref|file=TempleOfTheRock|type=.rpm}}


Baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), they will become [[broken]]. If their HP is further reduced to 20% (400 HP), they will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink|space-time vortex}}.{{Code Reference|class=BaetylHostility}}
Baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), it will become [[broken]]. If its HP is further reduced to 20% (400 HP), it will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink|space-time vortex}}.{{Code Reference|class=BaetylHostility}}


Baetyls have an inherent [[normality|reality stabilization]] effect, while will contest [[Reality distortion|reality distorting]] events.{{Code Reference|class=RealityStabilization}} The strength of this reality stabilization is equal to 120 when the baetyl is at maximum HP; if the baetyl takes damage, the strength of reality stabilization will be multiplied by the percentage of HP it has of its maximum HP.{{File Ref|file=ObjectBlueprints|name=Object}} Notably, reality stabilization will prevent baetyls from being revealed by [[Clairvoyance]].
Baetyls have an inherent [[normality|reality stabilization]] effect, while will contest [[Reality distortion|reality distorting]] events.{{Code Reference|class=RealityStabilization}} The strength of this reality stabilization is equal to 120 when a baetyl is at maximum HP; if the baetyl takes damage, the strength of reality stabilization will be multiplied by the percentage of HP it has of its maximum HP.{{File Ref|file=ObjectBlueprints|name=Object}} Notably, reality stabilization will prevent baetyls from being revealed by [[Clairvoyance]].


A baetyl's reality stabilization and gas repulsion will be disabled if the baetyl is broken, [[rusted]], or affected by EMP; however, its explosion effect will still function.
A baetyl's reality stabilization and gas repulsion will be disabled if the baetyl is broken, [[rusted]], or affected by EMP; however, its explosion effect will still function.