Psychometry: Difference between revisions
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| desc = You read the history of artifacts by touching them, learning what they do and how they were made. | | desc = You read the history of artifacts by touching them, learning what they do and how they were made. | ||
Unerringly | Unerringly identify artifacts up to complexity tier &C(level based)&y\nLearn how to construct identified artifacts up to complexity tier &C(level based)&y (must have the appropriate Tinker power)\nYou may open security doors upon touching them. | ||
}} | |||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] which allows users to look into the past of artifacts to understand them, as well as learn how to build them. | |||
Psychometry adds an additional option to the menu when selecting an item. It that item is an unidentified artifact, the player can "{{qud text|Read h&Wi&ystory with psychometry}}". This will identify the artifact with guaranteed success, unless the user is [[Normality|astrally burdened]]. The maximum complexity tier Psychometry can identify is determined by mutation level; if the artifact's complexity tier is higher than this, it will be "too complex" for the player to reconcile. | |||
Complexity is a value assigned to artifacts that represents how sophisticated their technology is. This is different from difficulty, which is used to determine how difficult it is to correctly identify an artifact with a normal {{qud text|e&Wx&yamine}}. In addition to their default complexity, any [[Mods]] on an artifact will also increase the complexity of that artifact depending on the mods. | |||
For players with the [[Tinkering]] skill, they will gain access to another option when selecting an item. If that item is an identified artifact that can be constructed, the player can "{{qud text|Read early h&Wi&ystory with psychometry}}", granting them access to that artifact's recipe. Contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill; only the base Tinkering skill is required to learn and build the recipe. [[Mods]] cannot be learned through Psychometry. | |||
== Formulas == | |||
Contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill | The following formulas are used to determine maximum complexity tier for identifying artifacts and learning blueprints (rounded down) based on mutation level. | ||
{| class="wikitable" | |||
! Identify Complexity | |||
| {{simple formula| 4 + Level / 2 }} | |||
== | |- | ||
Complexity | ! Learnable Complexity | ||
| {{simple formula| 2 + (Level - 1) / 2 }} | |||
|} | |||
== Advancement Table == | |||
==Advantages and Disadvantages== | {| class="wikitable" | ||
! Mutation Level | |||
! Identify Complexity | |||
! Learnable Complexity | |||
|- | |||
| 1 | |||
| 4 | |||
| 2 | |||
|- | |||
| 2 | |||
| 5 | |||
| 2 | |||
|- | |||
| 3 | |||
| 5 | |||
| 3 | |||
|- | |||
| 4 | |||
| 6 | |||
| 3 | |||
|- | |||
| 5 | |||
| 6 | |||
| 4 | |||
|- | |||
| 6 | |||
| 7 | |||
| 4 | |||
|- | |||
| 7 | |||
| 7 | |||
| 5 | |||
|- | |||
| 8 | |||
| 8 | |||
| 5 | |||
|- | |||
| 9 | |||
| 8 | |||
| 6 | |||
|- | |||
| 10 | |||
| 9 | |||
| 6 | |||
|} | |||
== Advantages and Disadvantages == | |||
{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
*Gives Tinkering-focused characters a much wider range of available recipes. | *Gives Tinkering-focused characters a much wider range of available recipes. | ||
*Gives low-[[Intelligence]] characters the ability to identify and craft artifacts they would otherwise be unable to. | *Gives low-[[Intelligence]] characters the ability to identify and craft artifacts they would otherwise be unable to. | ||
*Allows for much easier exploration of | *Allows for much easier exploration of locations with many [[Security door|security doors]], like the {{favilink|rusted archway}} | ||
===Disadvantages=== | ===Disadvantages=== | ||
* Can be replicated by eating meals containing {{Favilink|sun-dried banana}} | * High cost at character creation | ||
* With [[Goat in Sweet Leaf]], a free level 4-5 Psychometry is guaranteed and easy to access as long as the player buys an {{favilink|Ezra recoiler}} | * Can be replicated by eating meals containing {{Favilink|sun-dried banana}} | ||
* Can't learn mods, so characters will have to take [[Tinker I]] anyway to learn some mods | * With [[Goat in Sweet Leaf]], a free level 4-5 Psychometry is guaranteed and easy to access as long as the player buys an {{favilink|Ezra recoiler}} | ||
* | * Can't learn mods, so characters will have to take [[Tinker I]] anyway to learn some mods | ||
* The effect of opening security doors can be replicated using [[:Category:Security Cards|security cards]] | |||