Modding:Serialization (Saving/Loading): Difference between revisions

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(→‎How Serialization Works for Qud: add using directives)
m (fix using so it doesn't bring in UnityEngine.GameObject by accident)
Line 17: Line 17:
<syntaxhighlight lang="C#">
<syntaxhighlight lang="C#">
using System;
using System;
using UnityEngine;
using SerializeField = UnityEngine.SerializeField;
</syntaxhighlight>
</syntaxhighlight>