Modding:Serialization (Saving/Loading): Difference between revisions
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(→How Serialization Works for Qud: add using directives) |
m (fix using so it doesn't bring in UnityEngine.GameObject by accident) |
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Line 17: | Line 17: | ||
<syntaxhighlight lang="C#"> | <syntaxhighlight lang="C#"> | ||
using System; | using System; | ||
using UnityEngine; | using SerializeField = UnityEngine.SerializeField; | ||
</syntaxhighlight> | </syntaxhighlight> | ||