Tonics: Difference between revisions

Jump to navigation Jump to search
Line 47: Line 47:
Adverse reactions can happen if a creature tries to take another tonic while already at their limit of active tonics. The exact result depends on the type of tonic being applied, with the previously applied tonic having the overdose effect.
Adverse reactions can happen if a creature tries to take another tonic while already at their limit of active tonics. The exact result depends on the type of tonic being applied, with the previously applied tonic having the overdose effect.


[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic." For mutants with the [[Tonic Allergy]] defect, this chance is increased to 33%.
[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic." For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%.


{|class="wikitable"
{|class="wikitable"
Line 60: Line 60:
|-
|-
|{{Favilink|hulk honey injector}}
|{{Favilink|hulk honey injector}}
|The creature temporarily gains [[Nerve Poppy]] and enters a state of enraged confusion.
|The creature temporarily gains {{favilink|Nerve Poppy}} and enters a state of enraged confusion.
|-
|-
|{{Favilink id|Hoarshroom}}
|{{Favilink id|Hoarshroom}}
Line 75: Line 75:
|-
|-
|{{Favilink|shade oil injector}}
|{{Favilink|shade oil injector}}
|Between one and three shadow versions of the creature spawn in the same zone, much the same as with [[Evil Twin]].
|Between one and three shadow versions of the creature spawn in the same zone, much the same as with {{favilink|Evil Twin}}.
|-
|-
|{{Favilink|skulk injector}}
|{{Favilink|skulk injector}}