Disarming: Difference between revisions

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Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.


The following skills enable disarming:
The following skills are capable of disarming creatures:
* [[Disarming Shot]] (pistols)
* [[Disarming Shot]] (pistols)
* [[Flattening Fire]] (rifles)
* [[Flattening Fire]] (rifles)
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== NPCs Capable of Disarming ==
== NPCs Capable of Disarming ==
{{favilink|Saad Amus, The Sky-Bear}} is perhaps most notorious for his ability to disarm the player using his [[swipe]] skill.
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* {{favilink|Saad Amus, The Sky-Bear}}: [[Swipe]] and [[Dueling Stance]]
* {{favilink|Reef hermit}}: [[Disarming Shot]]
* {{Warden Une}}: [[Disarming Shot]]


Creatures other than {{favilink|Saad Amus, The Sky-Bear}} with [[Dueling Stance]] and [[Swipe]] are technically capable, but will never use it to disarm the player:
* {{favilink|Protector of the Stilt}}
* {{favilink|
== Alternate Methods of Disarming ==
== Alternate Methods of Disarming ==
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering the part of the turret that holds the gun, and this will cause the gun to fall to the ground.
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.


== Similar Effects ==
== Similar Effects ==
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items.
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures.
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures.