Air well: Difference between revisions

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(Updated by you with game version 2.0.203.42 using QBE v1.0rc2)
(Updated by Librarianmage with game version 2.0.204.48 using QBE v1.0rc2)
Line 6: Line 6:
| av = 30
| av = 30
| dv = -10
| dv = -10
| ma = 0
| weight = 3000
| weight = 3000
| featureweightinfo = no
| featureweightinfo = no
Line 21: Line 20:
| desc = Stone was carved and shaped into a rough dome with square, even-spaced windows to let air flow. The small difference in temperature inside the dome causes dew to condense from air and accumulate in a catch basin below.
| desc = Stone was carved and shaped into a rough dome with square, even-spaced windows to let air flow. The small difference in temperature inside the dome causes dew to condense from air and accumulate in a catch basin below.
| categories = Furniture
| categories = Furniture
| gameversion = 2.0.203.42
| gameversion = 2.0.204.48
}}
}}
<!-- END QBE -->An {{Name}} is furniture that generates one dram of pure {{Favilink|water}} from the air every {{dice tooltip|300-3000}} turns and deposits it into any adjacent water container, typically a {{Favilink|Catch basin|plural}}.{{Code Reference|class=LiquidProducer}}<ref><code>ObjectBlueprints.xml</code></ref> This averages out to around 1.21 drams of water per day.
<!-- END QBE -->An {{Name}} is furniture that generates one dram of pure {{Favilink|water}} from the air every {{dice tooltip|300-3000}} turns and deposits it into any adjacent water container, typically a {{Favilink|Catch basin|plural}}.{{Code Reference|class=LiquidProducer}}<ref><code>ObjectBlueprints.xml</code></ref> This averages out to around 1.21 drams of water per day.


{{references|2.0.201.114}}
{{references|2.0.201.114}}