Elder breathbeard: Difference between revisions
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imported>Teamtotobot m (Bot: Adding {{Creature Navbox|Unshelled reptiles}}) |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{As Of Patch|2.0. | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.199.5}} | |||
{{Character | {{Character | ||
| title = {{Qud text|elder breathbeard}} | | title = {{Qud text|elder breathbeard}} | ||
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| ma = 2 | | ma = 2 | ||
| id = Elder Breather | | id = Elder Breather | ||
| tier = 5 | |||
| colorstr = &y | | colorstr = &y | ||
| renderstr = r | | renderstr = r | ||
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| categories = Reptiles | | categories = Reptiles | ||
}} | }} | ||
<!-- END QBE --> | |||
{{name|plural}} are the base creature that elder ____beard creatures are based off of. In XML, only the {{name}} object is used, and its type of breath, color, and name are all decided in cs script. Similar to how [[stat sap]]s are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.<ref><code>XRL.World.Parts.RandomBreather</code></ref> | {{name|plural}} are the base creature that elder ____beard creatures are based off of. In XML, only the {{name}} object is used, and its type of breath, color, and name are all decided in cs script. Similar to how [[stat sap]]s are spawned, the type of breath is seeded based on zone ID, meaning that in the same zone, the same type of elder breathbeard will spawn.<ref><code>XRL.World.Parts.RandomBreather</code></ref> | ||