User:Kernelmethod/Sandbox: Difference between revisions

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(Add "next steps" section)
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| style = "padding:0em 1em;"| [[File:Mopango_pilgrim.png|40px]]
| style = "padding:0em 1em;"| [[File:Mopango_pilgrim.png|40px]]
| style= "color:#155352" | <
| style= "color:#155352" | <
| style = "border:1px solid #155352;padding:0.5em 1em;" | Every time you make a change to your mod, you will need to go back to this screen and activate the "Save and Reload" option (which you can do by pressing <code>r</code>).
| style = "border:1px solid #155352;padding:0.5em 1em;" | Every time you make a change to your mod, you will need to go back to this screen and activate the "Save and Reload" option (which you can do by pressing <code>r</code>). You should see a bar saying "reloading mod configuration" appear at the bottom of your screen, like so:
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[[File:Snapjaw_Mages_--_reloading_mod_config.webp|700px]]


== Your first creature ==
== Your first creature ==
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TODO
First off, make sure you look at the other [[Modding]] pages! They're a treasure trove of valuable information about the various systems that exist in Caves of Qud and how to work with them.
 
You should definitely spend some time looking at how the game implements different creatures and items. This is the easiest way to learn about existing parts. If you have a good understanding of how a creature behaves in-game, you can look at how they're defined in <code>Creatures.xml</code> and intuit how the parts that have been applied to that creature affect its behavior.
 
Personally, I also find it helpful to look at other people's mods. There's a section in the [[Modding:Overview]] page that includes links to the source code for mods that people have written; it's a valuable reference for figuring out how other people have written mods for Caves of Qud.
 
Finally, feel free to ask for help in the Caves of Qud and Kitfox Discords! We have a steadily-growing community of modders who are all excited to help you out. :)


== Scratchpad ==
== Scratchpad ==