Hindren scout and pariah: Difference between revisions

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(Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2)
(Updated by Kernelmethod with game version 2.0.206.38 using QBE v1.0rc2)
Line 9: Line 9:
| ma = 4
| ma = 4
| marange = 3+1d2
| marange = 3+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = HindrenScoutPariah
| id = HindrenScoutPariah
Line 18: Line 18:
| corpse = Hindren Corpse
| corpse = Hindren Corpse
| corpsechance = 10
| corpsechance = 10
| role = Unspecified
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| inheritingfrom = HindrenScout
| inheritingfrom = HindrenScout
| quickness = 100
| quickness = 100
Line 33: Line 32:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 350
| xpvalue = 140
| xptier = 2
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
Line 42: Line 41:
| desc = Anxiety personified, =pronouns.subjective= stands in poised tension, =pronouns.possessive= shanks taut and =pronouns.possessive= long ears twitching. Narrow eyes dart hither and yon in search of intruders. Here in the body of the scout, the high nerves of the hindren farmers are heightened to a pitch.
| desc = Anxiety personified, =pronouns.subjective= stands in poised tension, =pronouns.possessive= shanks taut and =pronouns.possessive= long ears twitching. Narrow eyes dart hither and yon in search of intruders. Here in the body of the scout, the high nerves of the hindren farmers are heightened to a pitch.
| categories = Hindren
| categories = Hindren
| gameversion = 2.0.204.82
| gameversion = 2.0.206.38
}}
}}
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