Tattoo gun
1 lb. Weight | |
Max Volume
|
6 drams |
---|---|
Complexity
|
3 |
Tier
|
3 |
<012> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
) |
ID?
|
Tattoo Gun |
Extra Info:
|
Ink is jetted into and under the skin canvas by a needle and rotary motor.
tattoo guns are a tool that can be used to recolor the player character's or companion's tile and detail color. It has a max capacity of 6 drams and requires ink to function.
Selecting this item has the inventory action "Tattoo". This can select any nearby companion. Pressing Wait one turn (5) will select themselves. The body part must then be selected. If it is eligible, the player can choose to draw what they wish, and choose the tile color and secondary color for the tattooed. There is a limit of 3 tattoos on a body part.
A successful tattoo uses up 1 turn (1000 action cost) and 1 dram of ink.
Possible Colors
Name | Hex | |
---|---|---|
none | no change | |
dark red | #a64a2e | █ |
red | #d74200 | █ |
dark orange | #f15f22 | █ |
orange | #e99f10 | █ |
brown | #98875f | █ |
yellow | #cfc041 | █ |
dark green | #009403 | █ |
green | #00c420 | █ |
dark blue | #0048bd | █ |
bright blue | #0096ff | █ |
cyan | #40a4b9 | █ |
light blue | #77bfcf | █ |
violet | #b154cf | █ |
pink | #da5bd6 | █ |
black | #155352 | █ |
gray | #b1c9c3 | █ |
white | #ffffff | █ |
Ineligible Body Parts
There are several types of body parts that are unable to be tattooed. Mechanical based body parts that are found on robots like sensory arrays, chassis, or hardpoints cannot be tattooed due to not having flesh. Abstract body parts like the Floating Nearby part also cannot be tattooed. [1]
References
- ↑
XRL.World.Parts.Tattoos