Irisdual Beam
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Reason: "Needs review, additional detail, and any organization at all"
Please help improve this page by editing it.
Reason: "Needs review, additional detail, and any organization at all"
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Reason: the numbers about cooldown and duration. put the nubmies in a chart. |
Reason: the numbers about cooldown and duration. put the nubmies in a chart.
Signature mutation of the Girsh Nephilim. All Nephilim have it at Level 5, [explain more about how this determines amount/duration/cooldown info]
- 2 beams per charge-up (charging can start the same turn beams are fired)
- 3 rounds of beaming (after 1 turn of initial charge-up)
Each beam deals 30-40 damage each in seven different damage types: Acid, Electric, Heat, Cold, Poison, and the unresistable Umbral and Cosmic types. They are also projectiles with a PV of 15. They pierce walls/creatures and can hit out-of-phase targets. Means of refracting or reflecting light have no interaction with the beams, nor are they absorbed by the darkness of vantabuds and vantablooms.
Source: xrl abilities/irisdual beam (or something)
Creatures with Irisdual Beam
Girsh Rermadon(Level 5)
Girsh Bethsaida(Level 5)
Girsh Qas(Level 5)
Girsh Shug'ruith the Burrower(Level 5)
Girsh Agolgot(Level 5)
Girsh Qon(Level 5)
