Steady Hand
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This article is about the Pistol skill. For the Bow and Rifle skill, see Steady Hands. |
Steady Hand
Skill Tree
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Cost
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0 sp |
Requirements
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0 Agility |
ID
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Pistol_SteadyHands |
For purposes of determining your accuracy with pistols, your agility is treated as if it were 4 points higher. |
Steady Hand is a skill in the Pistol skill tree. It is automatically unlocked for the player upon purchasing the parent node of the Pistol skill tree.
After unlocking this skill, the player's aim variance is reduced by 2° when firing pistols. This is equivalent to the missile weapon aim variance bonus that would normally be achieved if the player's Agility were 4 points higher.[1]
Factions that can teach Steady Hand
Identifier must not contain quote, dot or null characters
Creatures That Have Steady Hand
conservator
Crowsong
crypt sitter
Mayor Nuntu
Phinae Hoshaiah, High Priest of the Rock
reef hermit
Svenlainard, Trophy Hunter
Warden 1-FF, reprogrammed conservator
Warden Une
References
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This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.MissileWeapon
, methodFireEvent
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