Electrical Generation
Electrical Generation
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:ElectricalGeneration ) |
ElectricalGeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Being hit by an EMP will cause the player to uncontrollably expend all remaining charges into random nearby tiles.
Mutation Level | Maximum Charges | Recharge Time |
---|---|---|
1 | 4 | 10 rounds |
2 | 6 | 9 rounds |
3 | 8 | 9 rounds |
4 | 10 | 8 rounds |
5 | 12 | 8 rounds |
6 | 14 | 7 rounds |
7 | 16 | 7 rounds |
8 | 18 | 6 rounds |
9 | 20 | 6 rounds |
10 | 22 | 5 rounds |
Advantages
Disadvantages
- Has terrible synergy with Electromagnetic Impulse and Electromagnetic Pulse.
- All charges must be used at the same time.
- While the recharge time is reduced at higher levels, it is not affected by Willpower.