Modding:Giving Creatures Inventory Items
Revision as of 16:48, 21 May 2019 by imported>CaptainTechnicality54384 (Created page with "Category:Modding == Preset Inventory == Add an inventoryobject to the object <inventoryobject Blueprint="Lives1"></inventoryobject> == Random Inventory == The best mode...")
Preset Inventory
Add an inventoryobject to the object
<inventoryobject Blueprint="Lives1"></inventoryobject>
Random Inventory
The best modern way is to add a tag:
<tag Name="InventoryPopulationTable" Value="MyNewSnapjawPopulationTableWhatever"></tag>
...and add the matching population table via a populationtables.xml file in your mod.
Legacy Methods
Legacy methods that we've most deprecated in favor of population tables:
Builder classes directly on the inventory part:
<part Name="Inventory" Builder="InventoryChestJunk3or4"></part>