Sling and Run

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Sling and Run
Skill Tree

Pistol

Cost

50 sp

Requirements

21 Agility

ID

Pistol_SlingAndRun

You receive no accuracy penalties for firing pistols while running.

The skill description mentions a non-existent "running" action. It really affects Sprinting using the Sprint skill. Sprinting adds 45 degrees to the spread of missile weapons by default. Sling and Run removes this penalty for pistols. A creature is sprinting as long as it has the Sprinting effect, even on turns when it doesn't move.

Factions That Teach Sling and Run

Sling and Run is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Sling and Run

No creatures have this by default.

Tips

This section is opinion-based. Your mileage may vary.

Sling and Run makes kiting easier. A creature can move away from an pursuer at high speed, then take a turn to fire pistol(s) without an accuracy penalty and without cancelling the "Sprinting" effect. As the pursuer approaches, the creature can move away again, still at sprinting speed.

A creature with high movement speed can always kite, and gains less benefit from Sling and Run than a slower creature.