Sitting
sitting
ID
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Sitting |
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The sitting effect name will be based on the object sat upon. For example, sitting on an armchair.
The sitting effect confers bonuses or penalties based on the Chair Level of the chair that is being sat upon.[1]
List of Chairs
Tinker Bonus describes the chair's bonus to artifact examination and disassembling checks.
Chair | Chair Level | Tinker Bonus | HP Per Turn |
---|---|---|---|
hyperbiotic chair | 10 | +4 | +1 |
Endgame:Pilot seat (starship)(favilink error!) | 4 | +4 | +1/6 |
Endgame:Copilot seat (starship)(favilink error!) | 4 | +4 | +1/6 |
Endgame:Passenger seat (starship)(favilink error!) | 4 | +4 | +1/6 |
Endgame:Pilot seat (star carousel)(favilink error!) | 4 | +4 | +1/6 |
Endgame:Passenger seat (star carousel)(favilink error!) | 4 | +4 | +1/6 |
ergo chair | 4 | +4 | +1/6 |
scrapasan chair | 3 | +4 | +1/7 |
passenger seat | 3 | +4 | +1/7 |
pilot seat | 3 | +4 | +1/7 |
sofa | 3 | +4 | +1/7 |
chairbear | 3 | +4 | +1/7 |
grav chair | 2 | +4 | +1/8 |
starmchair | 2 | +4 | +1/8 |
rolling chair | 1 | +3 | +1/9 |
throne | 1 | +3 | +1/9 |
armchair | 1 | +3 | +1/9 |
ornate bench | 1 | +3 | +1/9 |
peptic chair | 1 | +3 | +1/9 |
ornate chair | 1 | +3 | +1/9 |
Endgame:Wide chair(favilink error!) | 1 | +3 | +1/9 |
canvas folding chair | 0 | +2 | +1/10 |
chair | 0 | +2 | +1/10 |
kline | 0 | +2 | +1/10 |
bench | 0 | +2 | +1/10 |
stool | 0 | +2 | +1/10 |
metal folding chair | 0 | +2 | +1/10 |
Endgame:Oak chair(favilink error!) | 0 | +2 | +1/10 |
Endgame:Wood-carved chair(favilink error!) | 0 | +2 | +1/10 |
Ercolano | 0 | +2 | +1/10 |
floor cushion | -1 | +1 | +1/11 |
carcass kneader | -1 | +1 | +1/11 |
Endgame:Floor cushion (starship)(favilink error!) | -1 | +1 | +1/11 |
torture chair | -10 | -8 | -1 |
Calculating Bonuses and Penalties
The following formulas are used to determine sitting bonuses or penalties that are described above.
Chair Effect | Requirement | Formula |
---|---|---|
Bonus or penalty to inspect or disassemble artifacts | None (all chair levels) | Min(2 + ChairLevel, 4)
|
HP restored per turn | Chair level -9 or higher | 1 / (10 - Min(9, ChairLevel))
|
Damage per turn | Chair level -10 or lower | -(ChairLevel) - 9
|
Based on the formulas above, this means that chair bonuses and penalties are equal to the values listed below, based on chair level.
Chair Level | Tinker Bonus | HP per turn |
---|---|---|
10 | +4 | +1 |
5 | +4 | +1/5 |
4 | +4 | +1/6 |
3 | +4 | +1/7 |
2 | +4 | +1/8 |
1 | +3 | +1/9 |
0 | +2 | +1/10 |
-1 | +1 | +1/11 |
-2 | 0 | +1/12 |
-3 | -1 | +1/13 |
-4 | -2 | +1/14 |
-5 | -3 | +1/15 |
-10 | -8 | -1 |
References
- ↑
XRL.World.Parts.Chair