Population:Tier-based merchant wares

Revision as of 16:49, 21 January 2025 by JulesLetters (talk | contribs) (JulesLetters moved page Data:Tier-based merchant wares to Population:Tier-based merchant wares: Put this in line with other Population pages derived from PopulationTables.xml)
This information is reliable as of patch 2.0.209.43. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.209.43.

Tier-based merchant wares are creature inventory builder classes[1][2][3][4][5][6][7][8] used to generate the stock of various merchants, including the following:


GeneralMerchantWares

Item Amount Chance
 canteen 4 100
 waterskin 4 100
 torch 4 100

Tier1Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 1 5-75-7 (Avg: 6) 100
Junk 1 5-75-7 (Avg: 6) 100
Junk 2 5-75-7 (Avg: 6) 100
Junk 3 5-75-7 (Avg: 6) 100
Ammo 1 5-75-7 (Avg: 6) 100
Ammo 2 5-75-7 (Avg: 6) 100
 copper nugget 0-20-2 (Avg: 1) 100
 wooden buckler 1 100
 musket 1 100
 bronze dagger 1 100
 bronze mace 1 100
 hand axe 1 100
 bronze long sword 1 100
 leather armor 1 100
 spectacles 1 25

Tier2Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 2 5-75-7 (Avg: 6) 100
Junk 2 5-75-7 (Avg: 6) 100
Junk 3 5-75-7 (Avg: 6) 100
Junk 4 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 5-75-7 (Avg: 6) 100
 copper nugget 0-20-2 (Avg: 1) 100
 Grit Gate recoiler 1 100
 spectacles 1 100

Tier3Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 3 5-75-7 (Avg: 6) 100
Junk 3 5-75-7 (Avg: 6) 100
Junk 4 5-75-7 (Avg: 6) 100
Junk 5 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100

Tier4Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 4 5-75-7 (Avg: 6) 100
Junk 4 5-75-7 (Avg: 6) 100
Junk 5 5-75-7 (Avg: 6) 100
Junk 6 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100

Tier5Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 5 5-75-7 (Avg: 6) 100
Junk 5 5-75-7 (Avg: 6) 100
Junk 6 5-75-7 (Avg: 6) 100
Junk 7 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100
Ammo 5 3-53-5 (Avg: 4) 100

Tier6Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 6 5-75-7 (Avg: 6) 100
Junk 6 10-1410-14 (Avg: 12) 100
Junk 7 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100
Ammo 5 3-53-5 (Avg: 4) 100
Ammo 6 3-53-5 (Avg: 4) 100

Tier7Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 7 5-75-7 (Avg: 6) 100
Junk 6 5-75-7 (Avg: 6) 100
Junk 7 5-75-7 (Avg: 6) 100
Junk 8 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100
Ammo 5 3-53-5 (Avg: 4) 100
Ammo 6 3-53-5 (Avg: 4) 100
Ammo 7 3-53-5 (Avg: 4) 100

Tier8Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 8 5-75-7 (Avg: 6) 100
Junk 6 3-53-5 (Avg: 4) 100
Junk 7 5-75-7 (Avg: 6) 100
Junk 8 5-75-7 (Avg: 6) 100
Ammo 4 3-53-5 (Avg: 4) 100
Ammo 5 3-53-5 (Avg: 4) 100
Ammo 6 3-53-5 (Avg: 4) 100
Ammo 7 5-75-7 (Avg: 6) 100
Ammo 8 5-75-7 (Avg: 6) 100

References

This information is reliable as of patch 2.0.209.43.
  1. XRL.World.Encounters.EncounterObjectBuilders.Tier1Wares
  2. XRL.World.Encounters.EncounterObjectBuilders.Tier2Wares
  3. XRL.World.Encounters.EncounterObjectBuilders.Tier3Wares
  4. XRL.World.Encounters.EncounterObjectBuilders.Tier4Wares
  5. XRL.World.Encounters.EncounterObjectBuilders.Tier5Wares
  6. XRL.World.Encounters.EncounterObjectBuilders.Tier6Wares
  7. XRL.World.Encounters.EncounterObjectBuilders.Tier7Wares
  8. XRL.World.Encounters.EncounterObjectBuilders.Tier8Wares
  9. 9.0 9.1 9.2 9.3 ObjectBlueprints.xml