Normality Gas Generation
|  Category  | Physical | 
|---|---|
|  Cost  | 3 | 
|  ID?Use this ID to wish for the mutation (example: mutation:NormalityGasGeneration) | NormalityGasGeneration | 
|  Reality DistortingReality distorting mutations cannot be used under the effects of normality. | no | 
| Infobox data from game version 2.0.209.43 | |
Normality Gas Generation is a physical mutation that generates  normality gas, which induces normality. For each round that this mutation is active, the user releases a total density of 800 units of normality gas, spread evenly into the tiles surrounding the user.[1]
normality gas, which induces normality. For each round that this mutation is active, the user releases a total density of 800 units of normality gas, spread evenly into the tiles surrounding the user.[1]
Normality gas suppresses all effects that distort reality, which includes various mental mutations, various high tier ranged weapons,  forcefields,
forcefields,  recoilers, and more.
recoilers, and more. 
Normality Gas Generation is unobtainable as a starting mutation or through buying mutations with MP.
Golems can acquire this mutation by using a  nullbeard gland or
nullbeard gland or  ontological anchor as a hamsa.[2]
ontological anchor as a hamsa.[2]
Formulas
The following formulas are used to determine gas level and release duration based on mutation level.[3]
| Gas Level | Level | 
|---|---|
| Emission Duration | (Level + 2) × 3 / 2 | 
Creatures with Normality Gas Generation
No creatures have this mutation by default.
