Penetrating radar: Difference between revisions
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}} | ||
Line 6: | Line 6: | ||
| overrideimages = {{altimage start}}{{altimage | penetrating radar identified.png | type = identified}}{{altimage | penetrating radar unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | penetrating radar identified.png | type = identified}}{{altimage | penetrating radar unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 360 | | commerce = 360 | ||
| id = PenetratingRadar | | id = PenetratingRadar | ||
Line 15: | Line 16: | ||
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}} | {{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}} | ||
{{Qud shader|rules|{{(}} | |||
Target body parts: Body, Back, Head, Face, Arm | |||
License points: 6 | |||
Only compatible with True Kin genotypes | |||
Compute power on the local lattice increases this item's range.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} |