Penetrating radar: Difference between revisions

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227 bytes added ,  04:28, 4 November 2020
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}}
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| overrideimages = {{altimage start}}{{altimage | penetrating radar identified.png | type = identified}}{{altimage | penetrating radar unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | penetrating radar identified.png | type = identified}}{{altimage | penetrating radar unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 360
| commerce = 360
| id = PenetratingRadar
| id = PenetratingRadar
Line 15: Line 16:


{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}}
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}}
{{Qud shader|rules|{{(}}
Target body parts: Body, Back, Head, Face, Arm
License points: 6
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's range.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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