Penetrating radar: Difference between revisions
Jump to navigation
Jump to search
Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2
imported>Aquillion (Mentioning compute power bonus.) |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.201.47}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}} | ||
| image = penetrating radar.png | | image = penetrating radar.png | ||
| overrideimages = {{altimage start}}{{altimage | penetrating radar identified.png | type = identified}}{{altimage | penetrating radar unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 0 | | weight = 0 | ||
| commerce = 360 | | commerce = 360 | ||
Line 14: | Line 15: | ||
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}} | {{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}} | ||
| categories = | | categories = Cybernetics | ||
}} | }} | ||
<!-- END QBE -->The range can be further increased based on available [[compute power]]. | <!-- END QBE -->The range can be further increased based on available [[compute power]]. | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] | ||
[[Category:Items]] | [[Category:Items]] |