Penetrating radar: Difference between revisions

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198 bytes added ,  14:39, 29 October 2020
Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2
imported>Aquillion
(Mentioning compute power bonus.)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}}
| image = penetrating radar.png
| image = penetrating radar.png
| overrideimages = {{altimage start}}{{altimage | penetrating radar identified.png | type = identified}}{{altimage | penetrating radar unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 0
| commerce = 360
| commerce = 360
Line 14: Line 15:


{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}}
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.{{)}}}}
| categories = Items
| categories = Cybernetics
}}
}}
<!-- END QBE -->The range can be further increased based on available [[compute power]].
<!-- END QBE -->The range can be further increased based on available [[compute power]].
[[Category:Cybernetics]]
[[Category:Cybernetics]]
[[Category:Items]]
[[Category:Items]]
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