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{{As Of Patch|2.0.201.56}} | |||
{{gamename}} has a bartering system where items vary in price based on a multitude of factors. '''Commerce''' is the base value that is specified for each item that is then multiplied or divided by a multiplier depending on selling or buying. | {{gamename}} has a bartering system where items vary in price based on a multitude of factors. '''Commerce''' is the base value that is specified for each item that is then multiplied or divided by a multiplier depending on selling or buying. | ||
==Trading Multiplier Formula== | ==Trading Multiplier Formula== | ||
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Trading" page) | |||
--> | |||
{{Trading formula}} | |||
If the player has [[Glotrot]], Ego modifier and Snake oiler no longer have an effect and returns a flat -3. The equation then becomes | |||
{{Trading formula|glotrot}} | |||
The multiplier cannot be higher than 0.95(achievable with +9 Ego modifier or +7 Ego modifier with [[Snake Oiler]]) and the multiplier cannot be lower than .05 (-5 Ego modifier). | |||
When buying an item from a trader, the value of the item in question is ''divided'' by this multiplier. When an item is sold by the player, its value is ''multiplied'' by the multiplier. | |||
== Reputation Effect on Trade Prices == | |||
<!-- This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (i.e. Reputation page) --> | |||
Reputation with the merchant also affects trade prices, acting essentially as a bonus or penalty to the player's ego modifier. | |||
{| class="wikitable" | |||
! Reputation with merchant | |||
! Bonus applied to Ego Modifier for Trade | |||
|- | |||
| 600 or more | |||
| +3 bonus | |||
|- | |||
| 250 to 599 | |||
| +1 bonus | |||
|- | |||
| -249 to 249 | |||
| 0 | |||
|- | |||
| -599 to -250 | |||
| -1 penalty | |||
|- | |||
| -600 or less | |||
| -3 penalty | |||
|} | |||
==Sacred Well Reputation Formula== | ==Sacred Well Reputation Formula== | ||
How much reputation the [[Sacred | {{main|Sacred well}} | ||
How much reputation the [[Sacred well]] gives is also dependent on the commerce value of the object. | |||
<math> \text{Reputation} = \text{Commerce}/10</math> | <math> \text{Reputation} = \text{Commerce}/10</math> | ||
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Reputation cannot go lower than 1, and if an object that has no specified value defaults to 10 reputation. | Reputation cannot go lower than 1, and if an object that has no specified value defaults to 10 reputation. | ||
==Book Experience Formula== | |||
<math>\text{Exp} = \text{Floor}(\frac{Commerce^2}{25})</math> | |||
==Modifications and Commerce== | |||
Each modification has a Value attribute that is multiplied against the base Commerce value to get the new modified value. | |||
==Items by Commerce Value== | |||
{{#cargo_query:tables=GeneralData=GD|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}drams{{))}}',GD.Commerce)=Value, CONCAT(GD.Weight,'{{((}}pounds{{))}}')=Weight, GD.Categories=Category|order by=Commerce DESC|where=GD._pageNamespace = "0"|format=dynamic table|rows per page=20}} | |||
Note for liquids, their base commerce is multiplied by 4 to have an integer weight. | |||
== Items sorted by Commerce/Weight == | |||
{{#cargo_query:table=GeneralData|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item,POWER(Commerce,1)/Weight=Value per Pound,|where=_pageNamespace ='0' AND Commerce <> "" AND Weight <> "0"|order by=Value per Pound DESC|format=dynamic table|rows per page=20}} | |||
== 0 Weight Items sorted by Commerce == | |||
{{#cargo_query:table=GeneralData|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item,CONCAT('{{((}}drams{{))}}', Commerce)=Value|where=_pageNamespace ='0' AND Weight = "0"|order by=Value DESC|format=dynamic table|rows per page=20}} | |||
{{Mechanics Navbox}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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