Mythopoetic interface reading

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Mythopoetic interface reading is a lens through which the game may be viewed, which suggests that the events portrayed within the game window – killing hordes of snapjaws, reading Markov text about Scotland, and so on – are not to be taken as literal but instead as exaggerations of what "really" happened.[1]

I'm not speaking on behalf of @ptychomancer here so don't consider this 'canon', but when I write for Qud I write for a storybook world told by an unreliable narrator: broadly accurate but edited, studded with embellishments, and filling in forgotten spaces.

The hero probably did not kill a thousand snapjaws or solve the mystery of Bey Lah in half a day. But their account is the only one we have, and it's more fun this way.

Themes of historical inaccuracy and pliable reality are all over the lore if you look for them.

Caelyn Sandel, additional writer for Caves of Qud

References