Giant hands

From Caves of Qud Wiki
Revision as of 22:18, 20 September 2025 by Lifted (talk | contribs) (refactor to be more succinct, using "Weapon Slots" to explain the interactions instead of "Hands". Tips section mentioning synergy with Akimbo and limb adding mutations / cybernetics.)
Jump to navigation Jump to search
giant hands
$
180.00
Commerce Value
3
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

GiantHands

Spawns in

Items

[Implant] - giant hands

For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.

You can wield two-handed weapons in one hand.

Target body parts: Hands
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Hands

Destroyed when removed

No

When implanted, weapons requiring two weapon slots now require one weapon slot. Applies to slots granted by cybernetics, and mutations like helping hands and gun rack (non-exhaustive).

Tips

This section is opinion-based. Your mileage may vary.
  • Akimbo can be learned to fire all equiped weapons at once. With additional limbs provided by another means, you can easily fire four bows, or rifles in one turn.