User:Kernelmethod/Sandbox:ZoneBuilders
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This page is about modding. See the modding overview for an abstract on modding. |
This page is about modding. See the modding overview for an abstract on modding.
This page is about modding. See the modding overview for an abstract on modding.
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This article has information that is missing or not up to par.
Reason: This article is currently a work-in-progress. Please check back later. |
This article has information that is missing or not up to par.
Reason: This article is currently a work-in-progress. Please check back later.
Reason: This article is currently a work-in-progress. Please check back later.
Zone builders are bits of code that allow you to shape the generation of a zone. At the lowest level of detail they are used to place and remove objects from zones; more broadly, they can be used to shape the geometry and encounters that a player runs into in a room.
Strategies for creating ZoneBuilders
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This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
The ZoneBuilderSandbox interface
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This article is a stub. You can help Caves of Qud Wiki by expanding it.
Helpful utilities
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This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Creating encounters with zone templates
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This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Procedural generation
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This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.