Action cost: Difference between revisions

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! Mechanism !! Amount !! Scope
! Mechanism !! Amount !! Scope
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| {{favilink|Two-Headed}} || -20% to -56% || Mental actions
| [[Two-Headed]] || -20% to -56% || Mental actions
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Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with [[Energy|things one thinks of first when thinking "energy"]].
Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with [[Energy|things one thinks of first when thinking "energy"]].

Revision as of 03:16, 11 August 2020

Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.

The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.

Mechanism Amount Scope
Two-Headed -20% to -56% Mental actions

Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with things one thinks of first when thinking "energy".