Action cost: Difference between revisions
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! Mechanism !! Amount !! Scope | ! Mechanism !! Amount !! Scope | ||
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| | | [[Two-Headed]] || -20% to -56% || Mental actions | ||
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Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with [[Energy|things one thinks of first when thinking "energy"]]. | Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with [[Energy|things one thinks of first when thinking "energy"]]. |
Revision as of 03:16, 11 August 2020
Most actions you take in the game have an action cost. This determines how long it takes you to perform the action.
The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
Mechanism | Amount | Scope |
---|---|---|
Two-Headed | -20% to -56% | Mental actions |
Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with things one thinks of first when thinking "energy".