Adrenal Control: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| id = AdrenalControl2
| id = AdrenalControl2
| code = ba
| startingmutation = yes
| desc = You regulate your body's release of adrenaline.
| desc = You regulate your body's release of adrenaline.


+5 quickness\nYou can increase your body's adrenaline flow by up to 5 grades.\nEach grade gives you an extra +(10 + (Level - 1)) quickness and +(3.0 - (0.2*(Level - 1)) % chance per round to exhaust yourself.\nWhen you exhaust yourself, you lose your adrenaline bonus and fall asleep 5 rounds later. You stay asleep for 5 rounds.\nIncreasing and decreasing your adrenaline flow are free actions.\n
You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain +&C(level-based)&y quickness and other physical mutations gain +&C(level based)&y rank.\nCooldown: 200 rounds
| realitydistort =no
| realitydistort =no
| gameversion= 2.0.201.48
}}
}}
Despite the description stating that you will fall asleep, taking [[Sleep Gas Generation]] will not make you immune to falling [[asleep]] from {{PAGENAME}}.
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to control the flow of their adrenaline, granting them various bonuses.  


== Advantages ==
Adrenal Control grants the "Release Adrenaline" activated ability, which when used, will grant the {{qud text|&Radrenaline flowing}} status effect and will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will also increase the players's [[Quickness]] by a mutation level-based amount.  
* Increases the [[Quickness]] of it's users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
* Increasing or decreasing adrenal flow is a free action, allowing the player to buff up and attack in one turn.
* Has excellent synergy with [[Force Bubble]], as, if [[Force Bubble]] is activated after being exhausted but before falling asleep, it will push enemies away and, even at its lowest level, will stay up long enough to protect the player while asleep.
* Even when no grades of adrenaline are active, {{PAGENAME}} provides a small [[Quickness]] bonus.


== Disadvantages ==
Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as {{favilink|Double-muscled}}) will be temporary and will not count towards satisfying [[skill]] requirements.
* Falling asleep in dangerous combat (when the player is more likely to be using adrenaline) can mean death.
 
* Relatively high cost.
The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown with high [[quickness]] or [[movespeed]] (such as during [[Sprint]]).
== Formulas ==
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}}
{| class="wikitable"
! Quickness Bonus
|{{simple formula | 9 + Level }}
|-
! Other Mutations' Rank Bonus
|{{simple formula | ( Level / 3 ) + 1 }}
|}
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation Level
! Quickness Bonus
! Other Mutations' Rank
|-
|1
| +10
| +1
|-
|2
| +11
| +1
|-
|3
| +12
| +2
|-
|4
| +13
| +2
|-
|5
| +14
| +2
|-
|6
| +15
| +3
|-
|7
| +16
| +3
|-
|8
| +17
| +3
|-
|9
| +18
| +4
|-
|10
| +19
| +4
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! Mutation Level
! Quickness Bonus
! Other Mutations' Rank
|-
|11
| +20
| +4
|-
|12
| +21
| +5
|-
|13
| +22
| +5
|-
|14
| +23
| +5
|-
|15
| +24
| +6
|-
|16
| +25
| +6
|-
|17
| +26
| +6
|-
|18
| +27
| +7
|-
|19
| +28
| +7
|-
|20
| +29
| +7
|}
 
</div>
 
<div style="margin-right: 2.5em;"> 
 
{| class="wikitable"
! Mutation Level
! Quickness Bonus
! Other Mutations' Rank
|-
|21
| +30
| +8
|-
|22
| +31
| +8
|-
|23
| +32
| +8
|-
|24
| +33
| +9
|-
|25
| +34
| +9
|-
|26
| +35
| +9
|-
|27
| +36
| +10
|-
|28
| +37
| +10
|-
|29
| +38
| +10
|-
|30
| +39
| +11
|}
 
</div>
 
</div>
 
== Ability Cooldown ==
{{willpower cooldown table | 200 }}
 
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Synergizes extremely well with {{favilink|Chimera}} builds that plan to gain many physical mutations
* Allows boosting rapidly-advanced mutations even further, to the highest possible levels
* Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster
* Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn <ref name="AdrenalControl2" />
 
===Disadvantages===
* High cost at character creation
* Large cooldown and short duration
 
==Creatures with Adrenal Control==
{{Creatures with the mutation|Adrenal Control}}
 
== References ==
<references />
{{Mutation Navbox}}