Adrenal Control: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 4
| cost = 4
| id = AdrenalControl2
| id = AdrenalControl2
| code = ba
| startingmutation = yes
| desc = You regulate your body's release of adrenaline.
| desc = You regulate your body's release of adrenaline.


+5 quickness\nYou can increase your body's adrenaline flow by up to 5 grades.\nEach grade gives you an extra +(10 + (Level - 1)) quickness and +(3.0 - (0.2*(Level - 1)) % chance per round to exhaust yourself.\nWhen you exhaust yourself, you lose your adrenaline bonus and fall asleep 5 rounds later. You stay asleep for 5 rounds.\nIncreasing and decreasing your adrenaline flow are free actions.\n
You can increase your body's adrenaline flow for 20 rounds.\nWhile it's flowing, you gain +&C(level-based)&y quickness and other physical mutations gain +&C(level based)&y rank.\nCooldown: 200 rounds
| realitydistort =no
| realitydistort =no
| gameversion= 2.0.201.48
}}
}}
Despite the description stating that you will fall asleep, taking [[Sleep Gas Generation]] will not make you immune to falling [[asleep]] from {{PAGENAME}}.
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to control the flow of their adrenaline, granting them various bonuses.
 
Adrenal Control grants the "Release Adrenaline" activated ability, which when used, will grant the {{qud text|&Radrenaline flowing}} status effect and will cause the mutation level of all of the player's physical mutations to increase a temporary amount based on Adrenal Control's mutation level. It will also increase the players's [[Quickness]] by a mutation level-based amount.
 
Adrenal Control will not increase its own level. Additionally, attributes bonuses gained by boosting mutations that grant such bonuses (such as {{favilink|Double-muscled}}) will be temporary and will not count towards satisfying [[skill]] requirements.
 
The cooldown of Adrenal Control is special in that it ticks down every one of your actions. Most abilites tick down every 1000 action points, potentially making Adrenal Control finish a lot faster than other mutations with a similar cooldown with high [[quickness]] or [[movespeed]] (such as during [[Sprint]]).
== Formulas ==
The following formulas are used to determine bonuses based on mutation level.{{Code Reference|name=AdrenalControl2|namespace=XRL.World.Parts.Mutation|class=AdrenalControl2}}
{| class="wikitable"
! Quickness Bonus
|{{simple formula | 9 + Level }}
|-
! Other Mutations' Rank Bonus
|{{simple formula | ( Level / 3 ) + 1 }}
|}
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
![[Quickness|QN]] Bonus (per Grade)
! Quickness Bonus
!Exhaustion Chance (per Grade)
! Other Mutations' Rank
|-
|-
|1
|1
| +10
| +1
|-
|2
| +11
| +1
|-
|3
| +12
| +2
|-
|4
| +13
| +2
|-
|5
| +14
| +2
|-
|6
| +15
| +3
|-
|7
| +16
| +3
|-
|8
| +17
| +3
|-
|9
| +18
| +4
|-
|10
|10
|3.0%
| +19
| +4
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! Mutation Level
! Quickness Bonus
! Other Mutations' Rank
|-
|-
|2
|11
|11
|2.8%
| +20
| +4
|-
|-
|3
|12
|12
|2.6%
| +21
| +5
|-
|-
|4
|13
|13
|2.4%
| +22
| +5
|-
|-
|5
|14
|14
|2.2%
| +23
| +5
|-
|-
|6
|15
|15
|2.0%
| +24
| +6
|-
|-
|7
|16
|16
|1.8%
| +25
| +6
|-
|-
|8
|17
|17
|1.6%
| +26
| +6
|-
|-
|9
|18
|18
|1.4%
| +27
| +7
|-
|-
|10
|19
|19
|1.2%
| +28
| +7
|-
|20
| +29
| +7
|}
 
</div>
 
<div style="margin-right: 2.5em;"> 
 
{| class="wikitable"
! Mutation Level
! Quickness Bonus
! Other Mutations' Rank
|-
|21
| +30
| +8
|-
|22
| +31
| +8
|-
|23
| +32
| +8
|-
|24
| +33
| +9
|-
|25
| +34
| +9
|-
|26
| +35
| +9
|-
|27
| +36
| +10
|-
|28
| +37
| +10
|-
|29
| +38
| +10
|-
|30
| +39
| +11
|}
|}


== Advantages ==
</div>
* Increases the [[Quickness]] of it's users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
 
* Increasing or decreasing adrenal flow is a free action, allowing the player to buff up and attack in one turn.
</div>
* Has excellent synergy with [[Force Bubble]], as, if [[Force Bubble]] is activated after being exhausted but before falling asleep, it will push enemies away and, even at its lowest level, will stay up long enough to protect the player while asleep.
 
* Even when no grades of adrenaline are active, {{PAGENAME}} provides a small [[Quickness]] bonus.
== Ability Cooldown ==
{{willpower cooldown table | 200 }}
 
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Synergizes extremely well with {{favilink|Chimera}} builds that plan to gain many physical mutations
* Allows boosting rapidly-advanced mutations even further, to the highest possible levels
* Increases the Quickness of its users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster
* Releasing adrenaline is a free action, allowing the player to buff up and attack in one turn <ref name="AdrenalControl2" />
 
===Disadvantages===
* High cost at character creation
* Large cooldown and short duration
 
==Creatures with Adrenal Control==
{{Creatures with the mutation|Adrenal Control}}


== Disadvantages ==
== References ==
* Falling asleep in dangerous combat (when the player is more likely to be using adrenaline) can mean death.
<references />
* Relatively high cost.
{{Mutation Navbox}}
{{Mutation Navbox}}