Adrenal Control: Difference between revisions

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==Advantages & Disadvantages==
== Advantages ==
{{Opinion}}
===Advantages===
* Increases the [[Quickness]] of it's users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
* Increases the [[Quickness]] of it's users, which allows them to take more actions per turn. This means they can attack more, run faster, and use items faster.
* Increasing or decreasing adrenal flow is a free action, allowing the player to buff up and attack in one turn.
* Increasing or decreasing adrenal flow is a free action, allowing the player to buff up and attack in one turn.
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* Even when no grades of adrenaline are active, {{PAGENAME}} provides a small [[Quickness]] bonus.
* Even when no grades of adrenaline are active, {{PAGENAME}} provides a small [[Quickness]] bonus.


== Disadvantages ==
===Disadvantages===
* Falling asleep in dangerous combat (when the player is more likely to be using adrenaline) can mean death.
* Falling asleep in dangerous combat (when the player is more likely to be using adrenaline) can mean death.
* Relatively high cost.
* Relatively high cost.
{{Mutation Navbox}}
{{Mutation Navbox}}
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