Bleeding: Difference between revisions

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359 bytes added ,  07:38, 23 December 2023
m
Add Missing Info notice
m (→‎"Holographic" Bleeding: removing reverence to removed content)
m (Add Missing Info notice)
 
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{{Missing info|Lacks reference to the [[Nostrums]] skill.}}
{{Effect|&rbleeding|(damage amount) damage per turn.
{{Effect|&rbleeding|(damage amount) damage per turn.
|Bleeding
|Bleeding
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Every turn, the creature must take a [[Save|Toughness save]] against the save difficulty of the bleeding effect, or else take the damage associated with the bleeding effect. The difficulty of this toughness save also varies depending on the source of the bleeding.
Every turn, the creature must take a [[Save|Toughness save]] against the save difficulty of the bleeding effect, or else take the damage associated with the bleeding effect. The difficulty of this toughness save also varies depending on the source of the bleeding.


If a creature succeeds at the Toughness save, they stop bleeding. Otherwise, the save difficulty is reduced by 1 per turn, and the creature makes an additional save attempt each turn until they succeed.
If a creature succeeds at the Toughness save, they stop bleeding. Otherwise, the save difficulty is reduced by 1 per turn, and the creature makes an additional save attempt each turn until they succeed.{{Code Reference| namespace = XRL.World.Effects| class = Bleeding}}


In some cases, multiple bleeding effects can stack and be simultaneously active on the player or another creature.
In some cases, multiple bleeding effects can stack and be simultaneously active on the player or another creature.
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| {{favilink|sharpened polyp}} attack
| {{favilink|sharpened polyp}} attack
| 35
| 35
| {{Heart}}{{dice tooltip|2-3}}
| {{Heart}}{{dice tooltip|1d2+1}}
| No
| No
|-
| {{favilink|psychic meridian}} barbs {{Code Reference | class = PsychicMeridian }}{{Code Reference| namespace = XRL.World.Effects| class = Nosebleed}}
| 30
| {{Heart}}{{dice tooltip|1d2+4}}
| Yes
|-
|-
| Applying or being hit by an {{favilink|empty injector}}
| Applying or being hit by an {{favilink|empty injector}}
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(bleed effect only applied once every 3 turns while engulfed)
(bleed effect only applied once every 3 turns while engulfed)
| 20
| 20
| {{Heart}}{{Dice tooltip|1-2}}
| {{Heart}}{{Dice tooltip|1d2}}
| No
| No
|-
|-
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* {{favilink|Sunder Mind}} can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect.
* {{favilink|Sunder Mind}} can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect.
== Trivia ==
== Trivia ==
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save, which caused bleeding to last for far longer.
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save for non-holographic bleeding, which caused bleeding to last for far longer.
 
==References==
==References==
<references />
<references />

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