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{{As Of Patch|2.0.201.47}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Brittle Bones (&rD&y)|notxml}} | | title = {{qud text|Brittle Bones (&rD&y)|notxml}} | ||
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| id = BrittleBones | | id = BrittleBones | ||
| code = cf | | code = cf | ||
| desc = Your bones are brittle. | | desc = Your bones are brittle. | ||
You suffer 50% more damage from blugeoning attacks, falling, and other sources of concussive damage. | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a physical defect that causes the player to take extra damage from certain damage types. | |||
If the player receives fall damage, such as when falling down a {{favilink|deep shaft}}, damage from [[Cudgel|cudgels]], or concussive damage, such as that dealt by [[Stunning Force]], the total damage dealt will be multiplied by 1.5.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BrittleBones}} The message log will also return the following message: | |||
{{qud quote|&rYou feel your bones fracture.}} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
===Advantages=== | |||
* Grants 4 extra points to use during character creation | |||
* Only affects sources of blunt damage | |||
===Disadvantages=== | |||
* Can make enemies that deal the affected damage types extremely dangerous | |||
* Enemies dealing cudgel and concussive damage can often [[Stunned|stun]] the player, making stun-locking even more deadly | |||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
[[Category:Defects]] | [[Category:Defects]] |