Brittle Bones: Difference between revisions

941 bytes added ,  09:04, 26 October 2020
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{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{qud text|Brittle Bones (&rD&y)|notxml}}
| title = {{qud text|Brittle Bones (&rD&y)|notxml}}
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| id = BrittleBones
| id = BrittleBones
| code = cf
| code = cf
| desc = Your bones are brittle.\n\nYou suffer 150% damage from falling, attacks made with cudgels, and other sources of concussive damage.
| desc = Your bones are brittle.
 
You suffer 50% more damage from blugeoning attacks, falling, and other sources of concussive damage.
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a physical defect that causes the player to take extra damage from certain damage types.
If the player receives fall damage, such as when falling down a {{favilink|deep shaft}}, damage from [[Cudgel|cudgels]], or concussive damage, such as that dealt by [[Stunning Force]], the total damage dealt will be multiplied by 1.5.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=BrittleBones}} The message log will also return the following message:
{{qud quote|&rYou feel your bones fracture.}}
== Advantages & Disadvantages ==
{{Opinion}}
===Advantages===
* Grants 4 extra points to use during character creation
* Only affects sources of blunt damage
===Disadvantages===
* Can make enemies that deal the affected damage types extremely dangerous
* Enemies dealing cudgel and concussive damage can often [[Stunned|stun]] the player, making stun-locking even more deadly
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]
[[Category:Defects]]