Build Library: Difference between revisions
Jump to navigation
Jump to search
(Added the Time Knight build) |
(Moved Time Knight to Advanced Builds where it was intended because Adrenal Control and Temporal Fugue both require skill to use) |
||
Line 44: | Line 44: | ||
{{Cryptogull|title=Yonky|code=BGLOOMMIBOBWB1B2CBDN|comment=I made this build and name as a joke, but it ended up being the build I ended up beating the main questline for the first time with. Focus on boosting up DV! The low ego doesn't matter for a long while since you already start with the really good recycling suit. | {{Cryptogull|title=Yonky|code=BGLOOMMIBOBWB1B2CBDN|comment=I made this build and name as a joke, but it ended up being the build I ended up beating the main questline for the first time with. Focus on boosting up DV! The low ego doesn't matter for a long while since you already start with the really good recycling suit. | ||
By: [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 14:24, 2 August 2019 (UTC) | By: [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 14:24, 2 August 2019 (UTC)}} | ||
==Medium Builds== | ==Medium Builds== | ||
Medium Builds are slightly more gimmicky. These builds assume some level of skill and often have defects. They are often based on themes or have a harder start in order to have a stronger end game. | Medium Builds are slightly more gimmicky. These builds assume some level of skill and often have defects. They are often based on themes or have a harder start in order to have a stronger end game. | ||
* ~18 toughness, sometimes | * ~18 toughness, sometimes | ||
* Difficult to start due to being somewhat defenseless at the beginning compared to easier builds | * Difficult to start due to being somewhat defenseless at the beginning compared to easier builds | ||
* Have a difficult defect to use | * Have a difficult defect to use | ||
* Sometimes focuses on how viable it would be in the end game | * Sometimes focuses on how viable it would be in the end game | ||
You should play these builds if you: | You should play these builds if you: | ||
* Enjoy randomness in runs | * Enjoy randomness in runs | ||
* Have survived Golgotha | * Have survived Golgotha | ||
Line 61: | Line 64: | ||
By: SabreCat}} | By: SabreCat}} | ||
{{Cryptogull|title=Just All the limbs|code=BHKKMQKKBNBOB3DJDNED|comment=dislike having to choose between multiple artifacts and their bonuses? this build lets you wear all of them! (probably)}} | {{Cryptogull|title=Just All the limbs|code=BHKKMQKKBNBOB3DJDNED|comment=dislike having to choose between multiple artifacts and their bonuses? this build lets you wear all of them! (probably)}} | ||
{{cryptogull|title=Igo|code=BAIIIKKUABU3DHDJEB|comment=The toughness will make the early game tough, but survive long enough to get a fun grab bag of mental mutations! By: Crom}} | {{cryptogull|title=Igo|code=BAIIIKKUABU3DHDJEB|comment=The toughness will make the early game tough, but survive long enough to get a fun grab bag of mental mutations! By: Crom}}{{Cryptogull|title=Time Knight|code=BGMMMKMKBABJBPD1|comment=A hero from the past to save the future! Use your Adrenal Control to speed through time to come down fast on enemies. Early on Temporal Fugue lets you summon a friend in your time of need, later on it lets you assemble a fearsome squad that you can let loose on your enemies. Your clones make excellent use of Adrenal Control to maximize your action economy. I use a two-handed bronze longsword as my usual first weapon I find and invest in long blades. I switch off between Temporal Fugue and Adrenal Control until I get them both to 10, then boost Heightened Hearing when as it is extremely useful late game. I recommend binding two adjacent keys to Increase Adrenaline and Decrease Adrenaline so you can easily shift between them in battle.}} | ||
==Challenge Builds== | ==Challenge Builds== | ||
Challenge Builds have no rules on what they are other than "it's pretty hard unless you know a lot of the game". They're often built to test the player's capability instead of assisting them. They can also be focused on one theme that ignores its viability in gameplay. | Challenge Builds have no rules on what they are other than "it's pretty hard unless you know a lot of the game". They're often built to test the player's capability instead of assisting them. They can also be focused on one theme that ignores its viability in gameplay. |