Callings: Difference between revisions

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Gunslinger Inventory not accurate. Spawns with two chrome revolvers and not two Isachaar rifles
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(Gunslinger Inventory not accurate. Spawns with two chrome revolvers and not two Isachaar rifles)
 
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{{stub}}
{{As Of Patch|2.0.203.33}}
{{As Of Patch|2.0.199.1}}
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]]. You can choose a calling during character creation. The corresponding [[True Kin]] starting types are called [[Castes]].
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]].


=List of Callings=
=List of Callings=
The following information is as presented in-game, except that links are included where relevant.
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[skills]], and starting equipment and items.


{| class="wikitable"
{{Subtype infocard
|+
| name = Apostle
!Calling
| image = subtype apostle.png
!Build Code
| ego = +2
!Features
| skills = Customs and Folklore</br>
|-
Intimidate</br>
|Apostle
Proselytize
|a
| equipped = 1 {{favilink|staff}}</br>
|
1 {{favilink|witchwood wreath}}</br>
* +2 Ego
1 {{favilink|cloth robe}}</br>
* [[Customs and Folklore]]<ref name="skill-tree">When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.</ref>
1 {{favilink|leather moccasins}}
* [[Intimidate]]
| inventory = 9-15 {{favilink|torch|plural}}</br>
* [[Proselytize]]
2 {{favilink|waterskin|empty waterskins}}</br>
|-
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
|Arconaut
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br>
|b
1-2 {{favilink|goat jerky|plural}}</br>
|
3-4 {{favilink|witchwood bark|plural}}
* +2 Agility
}}
* [[Short Blade]]<ref name="skill-tree"/>
 
* [[Tinkering]]<ref name="skill-tree"/>
{{Subtype infocard
** [[Scavenger]]
| name = Arconaut
* [[Acrobatics]]<ref name="skill-tree"/>
| image = subtype arconaut.png
** [[Spry]]
| footnote = Starts with random junk and artifacts
* Starts with random junk and artifacts
| agility = +2
|-
| skills = Short Blade</br>
|Greybeard
Tinkering</br>
|c
--Scavenger</br>
|
Acrobatics</br>
* -1 Strength
--Spry
* +3 Willpower
| equipped = 2 {{favilink|bronze dagger|plural}}</br>
* [[Cudgel]]<ref name="skill-tree"/>
1 {{favilink|short bow}}</br>
* [[Berate]]
1 {{favilink|pocketed vest}}</br>
* [[Calloused]]
1 {{favilink|vinewood sap mask}}
* +100 reputation with [[bears]]
| inventory = 9-15 {{favilink|torch|plural}}</br>
|-
2 {{favilink|waterskin|empty waterskins}}</br>
|Gunslinger
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
|d
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
|
1 {{favilink|basic toolkit}}</br>
* +2 Agility
30-50 {{favilink|wooden arrow|plural}}</br>
* [[Pistol]]<ref name="skill-tree"/>
2-3 {{favilink|canned have-it-all|plural}}</br>
** [[Weak Spotter]]
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
* +200 reputation with [[mysterious strangers]]
2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
|-
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
|Marauder
3-4 {{favilink|witchwood bark|plural}}
|e
}}
|
 
* +2 Strength
{{Subtype infocard
* [[Axe]]<ref name="skill-tree"/>
| name = Greybeard
** [[Dismember]]
| image = subtype greybeard.png
* [[Charge]]
| bonusnote = +100 reputation with [[bears]]
* [[Butchery]]
| strength = -1
|-
| willpower = +3
|Pilgrim
| skills = Cudgel</br>
|f
Berate</br>
|
Calloused
* +2 Willpower
| equipped = 1 {{favilink|walking stick}}</br>
* [[Self-discipline]]<ref name="skill-tree"/>
1 {{favilink|short bow}}</br>
** [[Fasting Way]]
1 {{favilink|furs}}</br>
** [[Iron Mind]]
1 {{favilink|sandals}}
* [[Wayfaring]]<ref name="skill-tree"/>
| inventory = 9-15 {{favilink|torch|plural}}</br>
|-
2 {{favilink|waterskin|empty waterskins}}</br>
|Nomad
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
|g
30-50 {{favilink|wooden arrow|plural}}</br>
|
8-10 {{favilink|bear jerky|plural}}</br>
* +2 Toughness
3-4 {{favilink|witchwood bark|plural}}
* [[Wayfaring]]<ref name="skill-tree"/>
}}
** [[Wilderness Lore: Salt Pans]]
 
* [[Harvestry]]
{{Subtype infocard
* [[Weathered]]
| name = Gunslinger
* +200 reputation with the [[Issachari tribe]]
| image = subtype gunslinger.png
* Starts with a {{Favilink | recycling suit}}
| bonusnote = +200 reputation with [[mysterious strangers]]
|-
| agility = +2
|Scholar
| skills = Pistol</br>
|h
--Steady Hand</br>
|
--Akimbo
* +2 Intelligence
| equipped = 2 {{favilink|Chrome revolver|plural}}</br>
* [[Tinkering]]<ref name="skill-tree"/>
1 {{favilink|woven tunic}}</br>
* [[First Aid]]<ref name="skill-tree"/>
1 {{favilink|wide-brimmed hat}}
** [[Heal]]
| inventory = 9-15 {{favilink|torch|plural}}</br>
* [[Tactics]]<ref name="skill-tree"/>
2 {{favilink|waterskin|empty waterskins}}</br>
* [[Customs and Folklore]]<ref name="skill-tree"/>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
* [[Harvestry]]
225-275 {{favilink|lead slug|plural}}</br>
* Wilderness Lore: Random
3-4 {{favilink|beetle jerky|plural}}</br>
* Wilderness Lore: Random
3-4 {{favilink|witchwood bark|plural}}
|-
}}
|Tinker
 
|i
{{Subtype infocard
|
| name = Marauder
* +2 Intelligence
| image = subtype marauder.png
* [[Tinkering]]<ref name="skill-tree"/>
| strength = +2
** [[Lay Mine / Set Bomb]]
| skills = Axe</br>
** [[Disassemble]]
--Dismember</br>
** [[Repair]]
Charge</br>
** [[Tinker I]]
Butchery
* +100 reputation with the [[Barathrumites]]
| equipped = 1 {{favilink|bronze battle axe}}</br>
* Begins with a number of random artifacts and scrap
1 {{favilink|furs}}
|-
| inventory = 9-15 {{favilink|torch|plural}}</br>
|Warden
2 {{favilink|waterskin|empty waterskins}}</br>
|j
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
|
8-10 {{favilink|bear jerky|plural}}</br>
* +2 Strength
3-4 {{favilink|witchwood bark|plural}}
* [[Long Blade]]<ref name="skill-tree"/>
}}
* [[Shield]]<ref name="skill-tree"/>
 
** [[Shield Slam]]
{{Subtype infocard
* [[Bow and Rifle]]<ref name="skill-tree"/>
| name = Pilgrim
* [[Pistol]]<ref name="skill-tree"/>
| image = subtype pilgrim.png
* +300 reputation with the [[Fellowship of Wardens]]
| willpower = +2
|-
| skills = Self-discipline</br>
|Water Merchant
--Fasting Way</br>
|k
--Iron Mind</br>
|
Wayfaring
* +2 Ego
| equipped = 1 {{favilink|staff}}</br>
* [[Snake Oiler]]
1 {{favilink|cloth robe}}</br>
* +200 reputation with [[water barons]]
1 {{favilink|sandals}}
* Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| inventory = 9-15 {{favilink|torch|plural}}</br>
* Starts with trade goods
2 empty {{favilink|waterskin|plural}}</br>
|-
2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>
|Watervine Farmer
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}}</br>
|l
2-3 {{favilink|crusty loaf}}</br>
|
3-4 {{favilink|witchwood bark}}
* +2 Toughness
}}
* [[Cooking and Gathering]]<ref name="skill-tree"/>
 
** [[Harvestry]]
{{Subtype infocard
* [[Axe]]<ref name="skill-tree"/>
| name = Nomad
* [[Wilderness Lore: Marshes]]
| image = subtype nomad.png
* +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with a {{color|B|recycling suit}}
* Starts with access to Farmers' Markets<ref name="not-implemented"/>
| bonusnote = +200 reputation with the [[Issachari tribe]]
|}
| toughness = +2
| skills = Wayfaring</br>
--Wilderness Lore: Salt Pans</br>
Harvestry</br>
Weathered
| equipped = 1 {{Favilink | recycling suit}}</br>
1 {{favilink|goggles}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
4-5 {{favilink|salthopper chip|plural}}</br>
1 {{favilink|desert kris}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Scholar
| image = subtype scholar.png
| intelligence = +2
| skills = Tinkering</br>
First Aid</br>
--Heal</br>
Tactics</br>
Customs and Folklore</br>
Harvestry</br>
Wayfaring{{!}}Wilderness Lore: Random (x2)
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
0-2 random [[books]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Tinker
| image = subtype tinker.png
| footnote = Begins with a number of random artifacts and scrap
| bonusnote = +100 reputation with the [[Barathrumites]]
| intelligence = +2
| skills = Tinkering</br>
--Lay Mine / Set Bomb</br>
--Disassemble</br>
--Repair</br>
--Tinker I
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Warden
| image = subtype warden.png
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| strength = +2
| skills = Long Blade</br>
Shield</br>
--Shield Slam</br>
Bow and Rifle</br>
Pistol
| equipped = 1 {{favilink|iron long sword}}</br>
1 {{favilink|leather armor}}</br>
1 {{favilink|iron buckler}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
2-6 {{favilink|witchwood bark|plural}}</br>
8-10 {{favilink|goat jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Water Merchant
| image = subtype water merchant.png
| bonusnote = +200 reputation with [[water barons]]
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| ego = +2
| skills = Short Blade</br>
Snake Oiler
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
4 {{favilink|waterskin|empty waterskins}}</br>
7 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1 {{favilink|merchant's token}}</br>
3-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Watervine Farmer
| image = subtype watervine farmer.png
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with random cooking ingredients
| toughness = +2
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Wilderness Lore: Marshes
| equipped = 1 {{favilink|iron vinereaper}}</br>
1 {{favilink|woven tunic}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|vinewafer sheaf|plural}}</br>
2-5 things from [[Data:Ingredients|Ingredients]]</br>
1 {{favilink|farmer's token}}</br>
1 cookbook</br>
6-8 {{favilink|witchwood bark|plural}}
}}
 
== References ==
<references/>{{Mechanics Navbox}}
[[Category:Character]]
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