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(Added that the Alchemist will always have a dram for sale, and renamed "Finding Convalessence) |
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Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}. | Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}. | ||
== | |||
==Sources of {{PAGENAME}}== | |||
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}. | * {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}. | ||
* Found on the ground of {{favilink|Bethesda Susa}} | * Found on the ground of {{favilink|Bethesda Susa}}, especially in the healing pools. | ||
* Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}. | * Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}. | ||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale. | |||
==Uses for {{PAGENAME}}== | ==Uses for {{PAGENAME}}== | ||
* Passive healing | * Passive healing |
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