Convalessence: Difference between revisions

120 bytes added ,  22:47, 29 November 2020
Added that the Alchemist will always have a dram for sale, and renamed "Finding Convalessence
mNo edit summary
(Added that the Alchemist will always have a dram for sale, and renamed "Finding Convalessence)
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Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
Upon stepping into a puddle of {{plain name}}, all objects will have their [[temperature]] decrease by -20T. All inorganic creatures will heal {{qud text|&G+1|notxml}} [[HP]] a turn if they end their turn in a puddle of {{plain name}}.
==Finding {{PAGENAME}}==
 
==Sources of {{PAGENAME}}==
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
* {{favilink|blue jell|plural}} will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed {{name}}.
* Found on the ground of {{favilink|Bethesda Susa}}  
* Found on the ground of {{favilink|Bethesda Susa}}, especially in the healing pools.
* Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}.
* Inside {{favilink|regeneration tank|plural}}, also in {{favilink|Bethesda Susa}}.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
==Uses for {{PAGENAME}}==
==Uses for {{PAGENAME}}==
* Passive healing
* Passive healing
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