Data:Tier-based merchant wares

As of Patch This information is reliable as of patch 2.0.201.52.

Tier-based merchant wares are creature inventory builder classes[1][2][3][4][5][6][7][8] used to generate the stock of various merchants, including the following:


Tier1Wares

Item Amount Chance
Food 1 5-75-7 (Avg: 6) 100%
Junk 1 5-75-7 (Avg: 6) 100%
Junk 2 5-75-7 (Avg: 6) 100%
Junk 3 5-75-7 (Avg: 6) 100%
Ammo 1 50-7550-75 (Avg: 62.5) 100%
Ammo 2 50-7550-75 (Avg: 62.5) 100%
copper nugget 0-20-2 (Avg: 1) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%
wooden buckler 1 100%
musket 1 100%
bronze dagger 1 100%
bronze mace 1 100%
hand axe 1 100%
bronze long sword 1 100%
leather armor 1 100%
spectacles 1 25%

Tier2Wares

Item Amount Chance
Food 2 5-75-7 (Avg: 6) 100%
Junk 2 5-75-7 (Avg: 6) 100%
Junk 3 5-75-7 (Avg: 6) 100%
Junk 4 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 50-7550-75 (Avg: 62.5) 100%
copper nugget 0-20-2 (Avg: 1) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%
Grit Gate recoiler 2 100%
spectacles 1 100%

Tier3Wares

Item Amount Chance
Food 3 5-75-7 (Avg: 6) 100%
Junk 3 5-75-7 (Avg: 6) 100%
Junk 4 5-75-7 (Avg: 6) 100%
Junk 5 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier4Wares

Item Amount Chance
Food 4 5-75-7 (Avg: 6) 100%
Junk 4 5-75-7 (Avg: 6) 100%
Junk 5 5-75-7 (Avg: 6) 100%
Junk 6 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier5Wares

Item Amount Chance
Food 5 5-75-7 (Avg: 6) 100%
Junk 5 5-75-7 (Avg: 6) 100%
Junk 6 5-75-7 (Avg: 6) 100%
Junk 7 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
Ammo 5 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier6Wares

Item Amount Chance
Food 6 5-75-7 (Avg: 6) 100%
Junk 6 5-75-7 (Avg: 6) 100%
Junk 7 5-75-7 (Avg: 6) 100%
Junk 8 5-75-7 (Avg: 6) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
Ammo 5 3-53-5 (Avg: 4) 100%
Ammo 6 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier7Wares

Item Amount Chance
Food 7 5-75-7 (Avg: 6) 100%
Junk 6 5-75-7 (Avg: 6) 100%
Junk 7 6-86-8 (Avg: 7) 100%
Junk 8 6-86-8 (Avg: 7) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
Ammo 5 3-53-5 (Avg: 4) 100%
Ammo 6 3-53-5 (Avg: 4) 100%
Ammo 7 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

Tier8Wares

Item Amount Chance
Food 8 5-75-7 (Avg: 6) 100%
Junk 6 7-97-9 (Avg: 8) 100%
Junk 7 7-97-9 (Avg: 8) 100%
Junk 8 7-97-9 (Avg: 8) 100%
Ammo 1 20-7520-75 (Avg: 47.5) 100%
Ammo 2 250-375250-375 (Avg: 312.5) 100%
Ammo 3 3-53-5 (Avg: 4) 100%
Ammo 4 3-53-5 (Avg: 4) 100%
Ammo 5 3-53-5 (Avg: 4) 100%
Ammo 6 3-53-5 (Avg: 4) 100%
Ammo 7 3-53-5 (Avg: 4) 100%
Ammo 8 3-53-5 (Avg: 4) 100%
canteen with 0-640-64 (Avg: 32) drams of water 4 100%
empty waterskin 4 100%
torch 4 100%

References

This information is reliable as of patch 2.0.201.52.
  1. XRL.World.Encounters.EncounterObjectBuilders.Tier1Wares
  2. XRL.World.Encounters.EncounterObjectBuilders.Tier2Wares
  3. XRL.World.Encounters.EncounterObjectBuilders.Tier3Wares
  4. XRL.World.Encounters.EncounterObjectBuilders.Tier4Wares
  5. XRL.World.Encounters.EncounterObjectBuilders.Tier5Wares
  6. XRL.World.Encounters.EncounterObjectBuilders.Tier6Wares
  7. XRL.World.Encounters.EncounterObjectBuilders.Tier7Wares
  8. XRL.World.Encounters.EncounterObjectBuilders.Tier8Wares
  9. 9.0 9.1 9.2 9.3 ObjectBlueprints.xml