Dodge (DV): Difference between revisions

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#REDIRECT [[Dodge (DV)]]
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'''DV''' or '''Dodge Value''' or {{DV}} is a stat that indicates how likely this creature is to dodge an attack.
 
==DV Calculation Formula==
 
All creatures have a base DV of 6. The formula of calculating total dv is as follows:
 
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{Floor}(\frac{\text{AGI-}16}{2})</math>
 
Or:
 
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math>
 
If multiple body parts of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.
 
If the creature is immobile or overburdened, the DV is set to a flat -10.
 
=== Internal DV ===
Although this is how DV is calculated on the player facing side, all game calculations use a different DV that does not include the bonus 6 DV. The -10 DV when immobile in anyway does not have this bonus 6 DV, so it does not change.  The wiki as a whole represents creature DV as how it would look in game, so it is 6 higher than what the game would actually use.
 
==Dodge Formula==
<math>\text{Attacking accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math>
 
<math>\text{Dodge chance} = \text{Defender's DV}</math>
 
If Attacking accuracy > Dodge Chance, the attack will land.
 
If attacking 1d20 rolls a 20, it becomes a [[critical hit]] and cannot be dodged.
 
==Items by DV==
Search by body slots to see only gear wearable on that slot!
{{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND (WornOn IS NOT NULL OR Categories='Fungal Infections') AND AV IS NOT NULL AND DV IS NOT NULL|order by=DV DESC|format=dynamic table|rows per page=20|limit=9999}}
 
==See also==
* [[AV]]
* [[List of body parts]]
* [[Armor table]]
 
[[Category:Battle Mechanics]]
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