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(Redid the description so it reads better, put in a table for the effects at various levels, and added advantages and disadvantages sections) |
m (Made a change to the Advantages and disadvantages section) |
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== Advantages == | ==Advantages & Disadvantages== | ||
{{Opinion}} | |||
===Advantages=== | |||
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity. | * Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity. | ||
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]]. | * Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]]. | ||
== Disadvantages == | ===Disadvantages=== | ||
* Having a lower [[Movement Speed]] than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught. | * Having a lower [[Movement Speed]] than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught. | ||
* The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze. | * The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze. | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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