Double-muscled: Difference between revisions

41 bytes added ,  20:42, 19 September 2019
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Made a change to the Advantages and disadvantages section
(Redid the description so it reads better, put in a table for the effects at various levels, and added advantages and disadvantages sections)
m (Made a change to the Advantages and disadvantages section)
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== Advantages ==
==Advantages & Disadvantages==
 
{{Opinion}}
===Advantages===
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].


== Disadvantages ==
===Disadvantages===
 
* Having a lower [[Movement Speed]] than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught.
* Having a lower [[Movement Speed]] than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught.
* The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze.
* The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze.
{{Mutation Navbox}}
{{Mutation Navbox}}
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