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imported>Teamtotobot m (Bot: Adding {{Mutation Navbox}}) |
(Redid the description so it reads better, put in a table for the effects at various levels, and added advantages and disadvantages sections) |
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| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy. | | desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy. | ||
+(2 + (Level - 1) / 2) Strength\n-(level based penalty) move speed\nSmall chance to daze your opponent on a successful melee attack | +(2 + ((Level - 1) / 2)) Strength\n-(level based penalty) move speed\nSmall chance to daze your opponent on a successful melee attack | ||
| realitydistort = no | | realitydistort = no | ||
}} | }} | ||
'''Doubled-muscled''' is one | '''Doubled-muscled''' is one of the few mutations where its downsides increase alongside its benefits at higher levels. To minimize [[Movement Speed]] loss while still gaining strength, it can be beneficial to avoid leveling it into the next penalty threshold. In practice, this means leaving the mutation at levels 4 or 8. Additionally, it can be a good decision to stop leveling at levels 3, 7, and 9, as increasing its level from there gives only a small benefit to the already very small daze chance. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level | !Mutation Level | ||
! Movespeed Penalty | !Strength Bonus | ||
!Movespeed Penalty | |||
!Daze Chance | |||
|- | |- | ||
| | |1 | ||
| | | +2 | ||
| -6 | |||
|(0.03 * Strength Modifier)% | |||
|- | |- | ||
| | |2 | ||
| | | +2 | ||
| -6 | |||
|(0.04 * Strength Modifier)% | |||
|- | |- | ||
| | |3 | ||
| 6 | | +3 | ||
| -6 | |||
|(0.05 * Strength Modifier)% | |||
|- | |||
|4 | |||
| +3 | |||
| -6 | |||
|(0.06 * Strength Modifier)% | |||
|- | |||
|5 | |||
| +4 | |||
| -12 | |||
|(0.07 * Strength Modifier)% | |||
|- | |||
|6 | |||
| +4 | |||
| -12 | |||
|(0.08 * Strength Modifier)% | |||
|- | |||
|7 | |||
| +5 | |||
| -12 | |||
|(0.09 * Strength Modifier)% | |||
|- | |||
|8 | |||
| +5 | |||
| -12 | |||
|(0.10 * Strength Modifier)% | |||
|- | |||
|9 | |||
| +6 | |||
| -18 | |||
|(0.11 * Strength Modifier)% | |||
|- | |||
|10 | |||
| +6 | |||
| -18 | |||
|(0.12 * Strength Modifier)% | |||
|} | |} | ||
== Advantages == | |||
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity. | |||
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]]. | |||
== Disadvantages == | |||
* Having a lower [[Movement Speed]] than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught. | |||
* The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze. | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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