Double-muscled: Difference between revisions

1,297 bytes added ,  21:46, 14 September 2019
Redid the description so it reads better, put in a table for the effects at various levels, and added advantages and disadvantages sections
imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
(Redid the description so it reads better, put in a table for the effects at various levels, and added advantages and disadvantages sections)
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| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.
| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.


+(2 + (Level - 1) / 2) Strength\n-(level based penalty) move speed\nSmall chance to daze your opponent on a successful melee attack
+(2 + ((Level - 1) / 2)) Strength\n-(level based penalty) move speed\nSmall chance to daze your opponent on a successful melee attack
| realitydistort = no
| realitydistort = no
}}
}}
'''Doubled-muscled''' is one mutation where the stat penalty of it increases as you level. To gain the greatest possible strength while minimizing [[Movement Speed]] loss, this mutation can be left at the cusp of moving to the next penalty tier. (Ex: Staying at level 4 or 8)
'''Doubled-muscled''' is one of the few mutations where its downsides increase alongside its benefits at higher levels. To minimize [[Movement Speed]] loss while still gaining strength, it can be beneficial to avoid leveling it into the next penalty threshold. In practice, this means leaving the mutation at levels 4 or 8. Additionally, it can be a good decision to stop leveling at levels 3, 7, and 9, as increasing its level from there gives only a small benefit to the already very small daze chance.
==Penalty==
{| class="wikitable"
{| class="wikitable"
! Level range
!Mutation Level
! Movespeed Penalty
!Strength Bonus
!Movespeed Penalty
!Daze Chance
|-
|-
| Level>=9
|1
| 18
| +2
| -6
|(0.03 * Strength Modifier)%
|-
|-
| 5<= Level <9
|2
| 12
| +2
| -6
|(0.04 * Strength Modifier)%
|-
|-
| Level < 5
|3
| 6
| +3
| -6
|(0.05 * Strength Modifier)%
|-
|4
| +3
| -6
|(0.06 * Strength Modifier)%
|-
|5
| +4
| -12
|(0.07 * Strength Modifier)%
|-
|6
| +4
| -12
|(0.08 * Strength Modifier)%
|-
|7
| +5
| -12
|(0.09 * Strength Modifier)%
|-
|8
| +5
| -12
|(0.10 * Strength Modifier)%
|-
|9
| +6
| -18
|(0.11 * Strength Modifier)%
|-
|10
| +6
| -18
|(0.12 * Strength Modifier)%
|}
|}
== Advantages ==
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].
== Disadvantages ==
* Having a lower [[Movement Speed]] than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught.
* The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze.
{{Mutation Navbox}}
{{Mutation Navbox}}
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