Electromagnetic Pulse: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 2
| cost = 2
| id = ElectromagneticPulse
| id = ElectromagneticPulse
| code = bg
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines.
| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines.


Cooldown: 200 rounds\nDuration: (4 + Level * 2) - (13 + Level * 2) rounds\nArea: (radius*2 +1)x(radius*2 +1) centered around yourself
Area: &C(level based)&y centered around yourself\nDuration: &C(level based)&y - &C(level based)&y rounds\nCooldown: 200 rounds
| realitydistort =no
| realitydistort =no
}}
}}
'''Electromagnetic Pulse''' is a physical mutation that grants the "Emit Pulse" ability, which disables any [[Properties#EMP Sensitive|EMP sensitive]] objects caught within it's radius (such as [[Artifact|artifacts]] and robots), as well as any EMP sensitive items being carried or wielded by any creatures caught within the radius. This ability, when used by a player, does not affect any items they are carrying.
== Formulas ==
The following formulas are used to determine duration based on mutation level.
{| class="wikitable"
! Duration (Minimum)
|{{simple formula | 4 + Level * 2) }}
|-
! Duration (Maximum)
|{{simple formula | (13 + Level * 2) }}
|}
Radius is not determined by a formula. Instead, it is determined based on certain mutation level thresholds:
{| class="wikitable"
! If Level < 5
|{{simple formula | 2 (5x5) }}
|-
! If 5 ≤ Level < 9
|{{simple formula | 5 (11x11) }}
|-
! If Level ≥ 9
|{{simple formula | 9 (19x19) }}
|}


== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
Line 58: Line 86:
|19x19 (9)
|19x19 (9)
|}
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Duration
!Area (Radius)
|-
|11
|26-35 rounds
|19x19 (9)
|-
|12
|28-37 rounds
|19x19 (9)
|-
|13
|30-39 rounds
|19x19 (9)
|-
|14
|32-41 rounds
|19x19 (9)
|-
|15
|34-43 rounds
|19x19 (9)
|-
|16
|36-45 rounds
|19x19 (9)
|-
|17
|38-47 rounds
|19x19 (9)
|-
|18
|40-49 rounds
|19x19 (9)
|-
|19
|42-51 rounds
|19x19 (9)
|-
|20
|44-53 rounds
|19x19 (9)
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
!Duration
!Area (Radius)
|-
|21
|46-55 rounds
|19x19 (9)
|-
|22
|48-57 rounds
|19x19 (9)
|-
|23
|50-59 rounds
|19x19 (9)
|-
|24
|52-61 rounds
|19x19 (9)
|-
|25
|54-63 rounds
|19x19 (9)
|-
|26
|56-65 rounds
|19x19 (9)
|-
|27
|58-67 rounds
|19x19 (9)
|-
|28
|60-69 rounds
|19x19 (9)
|-
|29
|62-71 rounds
|19x19 (9)
|-
|30
|64-73 rounds
|19x19 (9)
|}
</div>
<div style="margin-right: 2.5em;">
== Ability Cooldown ==
{{willpower cooldown table | 200 }}


==Advantages & Disadvatages==
==Advantages & Disadvatages==
{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits.
* Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits
* Will not affect artifacts carried or worn by its user.
* Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time
* Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time.
* Has a fairly low cost at character generation
* Has a fairly low cost at character generation.


===Disadvantages===
===Disadvantages===
* Has no effect against organic enemies not using artifacts, making it less useful in the early game.
* Has no effect against organic enemies not using artifacts, making it less useful in the early game
* An {{Favilink|EMP grenade mk I}} or its mk II and mk III variants can achieve a similar effect.
* An {{Favilink|EMP grenade}} can achieve a similar effect
 
==Creatures with Electromagnetic Pulse==
{{Creatures with the mutation|Electromagnetic Pulse}}
 
{{Mutation Navbox}}
{{Mutation Navbox}}