Empty the Clips: Difference between revisions

Jump to navigation Jump to search
1,133 bytes added ,  02:36, 13 December 2023
no edit summary
imported>Teamtotobot
m (Bot: Adding {{Skills and Powers Navbox}})
No edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 4: Line 4:
| cost=300
| cost=300
| cd=200
| cd=200
| desc=Cooldown 200. For 20 rounds, the action cost of firing pistols is reduced from 1000 to 500.
| desc=Cooldown 200. For 20 rounds, firing a pistol only takes half a round instead of a full round.
| id=Pistol_EmptyTheClips
| id=Pistol_EmptyTheClips
}}
}}
{{tocright}}
{{name}} halves the action cost of firing pistols, effectively allowing the user to fire pistols twice as fast. With normal [[quickness]] and no other relevant skills, this means the user can fire a pistol twice in one turn, instead of only once.
== Ability Cooldown ==
{{willpower cooldown table | 200 }}
== Skill and Mutation Interactions ==
* {{favilink|Triple-jointed}} can potentially cause {{name}} to have no cooldown, allowing it to be used multiple times in succession.
* [[Fastest Gun in the Rust]] also reduces the action cost of firing pistols. When combined with {{name}}, firing a pistol has a total action cost of only 375, allowing a pistol to be fired two to three times in one turn with normal [[quickness]].
* Quickness-increasing mutations, such as {{favilink|Heightened Quickness}} or {{favilink|Adrenal Control}}, can increase the total [[action points]] available per turn, allowing one to fire pistols even faster.
* [[Akimbo]] allows the user to fire multiple pistols simultaneously, enabling even more total shots per turn.
{{Factions that teach the skill}}
{{Creatures with the skill}}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}
47

edits

Navigation menu