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imported>Teamtotobot m (Bot: Adding {{Skills and Powers Navbox}}) |
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| cost=300 | | cost=300 | ||
| cd=200 | | cd=200 | ||
| desc=Cooldown 200. For 20 rounds, | | desc=Cooldown 200. For 20 rounds, firing a pistol only takes half a round instead of a full round. | ||
| id=Pistol_EmptyTheClips | | id=Pistol_EmptyTheClips | ||
}} | }} | ||
{{tocright}} | |||
{{name}} halves the action cost of firing pistols, effectively allowing the user to fire pistols twice as fast. With normal [[quickness]] and no other relevant skills, this means the user can fire a pistol twice in one turn, instead of only once. | |||
== Ability Cooldown == | |||
{{willpower cooldown table | 200 }} | |||
== Skill and Mutation Interactions == | |||
* {{favilink|Triple-jointed}} can potentially cause {{name}} to have no cooldown, allowing it to be used multiple times in succession. | |||
* [[Fastest Gun in the Rust]] also reduces the action cost of firing pistols. When combined with {{name}}, firing a pistol has a total action cost of only 375, allowing a pistol to be fired two to three times in one turn with normal [[quickness]]. | |||
* Quickness-increasing mutations, such as {{favilink|Heightened Quickness}} or {{favilink|Adrenal Control}}, can increase the total [[action points]] available per turn, allowing one to fire pistols even faster. | |||
* [[Akimbo]] allows the user to fire multiple pistols simultaneously, enabling even more total shots per turn. | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
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