Flying: Difference between revisions

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{{As Of Patch|2.0.201.56}}
{{Effect|&Bflying|Can't be attacked in melee by non-flying creatures.\nIsn't affected by terrain.\nFast travels much faster.|Flying|type=1000000000000000010000000}}
{{Effect|&Bflying|Can't be attacked in melee by non-flying creatures.\nIsn't affected by terrain.\nFast travels much faster.|Flying|type=1000000000000000010000000}}
{{name}} is an effect given to all airborne creatures and objects.
{{name|caps}} is an effect given to all airborne creatures and objects.


Creatures that are {{name}} cannot be targeted by melee attacks from non-flying creatures. However, when {{name}}, creatures gain a '''Swoop''' ability that allows them to attack non-flying creatures.
Creatures that are {{name}} cannot be targeted by melee attacks from non-flying creatures. However, when {{name}}, creatures gain a '''Swoop''' ability that allows them to attack non-flying creatures.
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== Swooping ==
== Swooping ==
Whenever a creature is {{name}}, that creature also gains access to a '''Swoop''' ability.{{Code Reference|namespace=XRL.World.Capabilities|class=Flight}} '''Swoop''' will attempt to attack an adjacent non-flying creature, with the attack functioning identically to a melee attack. When using '''Swoop''', a {{name}} creature will have a small chance of falling clumsily to the ground. The chance of falling to the ground is doubled if the swoop-attacker is [[block|shield blocked]]{{Code Reference|class=Combat}}.
Whenever a creature is {{name}}, that creature also gains access to a '''Swoop''' ability.{{Code Reference|namespace=XRL.World.Capabilities|class=Flight}} '''Swoop''' will attempt to attack an adjacent non-flying creature, with the attack functioning identically to a melee attack. When using '''Swoop''', a {{name}} creature will have a small chance of falling clumsily to the ground. The chance of falling to the ground is doubled if the swoop-attacker is [[block|shield blocked]]{{Code Reference|class=Combat}}.
== Travel Speed & Chance to get Lost ==
Most sources of flight grant a bonus to your travel speed on the world map as well as your chance to get lost. These bonuses stack together even for multiple flight-granting items, and they stack by adding on to other bonuses not multiplying by them. These bonuses apply even when the flight ability is not activated although if the item in question needs to be fuelled or have a charged-cell installed if applicable even if it's not in active use.


==Sources of Flying==
==Sources of Flying==
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! Movement fall chance
! Movement fall chance
! Swoop fall chance
! Swoop fall chance
! Travel Speed Bonus
! Chance to get Lost
|-
|-
| The {{favilink|Wings}} mutation
| The {{favilink|Wings}} mutation
| (6 - Level)%
| (6 - Level)%
| (24 - Level)%
| (24 - Level)%
| +(50 + 50*Level)%
| -(36 + 4*Level)%
|-
|-
| {{favilink|mechanical wings}}
| {{favilink|mechanical wings}}
| 5%
| 5%
| 23%
| 23%
| +100%
| -40%
|-
|-
| {{favilink|gyrocopter backpack}}*
| {{favilink|gyrocopter backpack}}*
| 2%
| 2%
| 20%
| 20%
| +250%
| -52%
|-
|-
| {{favilink|anti-gravity boots}}*
| {{favilink|anti-gravity boots}}*
| 0%
| 0%
| 18%
| 18%
| +350%
| -60%
|-
| {{favilink|cathedra with black opal tracery|<nowiki/>}}{{favilink|cathedra with ruby tracery|<nowiki/>}}{{favilink|cathedra with sapphire tracery|<nowiki/>}}{{favilink|cathedra with white opal tracery|<nowiki/>}}Cathedrae
| 0%
| (14-[[compute power]]/10)%
| n/a
| n/a
|}
|}
<nowiki>*</nowiki> ''Requires energy to function''
<nowiki>*</nowiki> ''Requires energy to function''
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==References==
==References==
<references/>
{{references|2.0.201.56}}
 
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