Force barrier: Difference between revisions

28 bytes added ,  21:01, 24 September 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
(Added a small description)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 16: Line 16:
| inheritingfrom = BaseForcefield
| inheritingfrom = BaseForcefield
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}}
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}}
| acid = 100
| electric = 50
| electric = 50
| cold = 50
| cold = 100
| heat = 100
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted.
| categories = Walls
| categories = Walls
| gameversion = 2.0.201.69
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits