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(Added a small description) |
Trashmonks (talk | contribs) |
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| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | | dynamictable = {{Dynamic object|AnimatableFurniture|ForceBarrier}} | ||
| acid = 100 | |||
| electric = 50 | | electric = 50 | ||
| cold = | | cold = 100 | ||
| heat = 100 | |||
| desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | | desc = Potential is polarized into a scarlet hex mesh and keyed to its arranger. Objects are blocked unless they are molecularly whitelisted. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |